AquaMark 3 scores

Kerouactivist

Diamond Member
Jul 12, 2001
4,665
0
76
Just got my system up and running...so this is without any tweaks

AMD 3200+
Asus K8V SE
Kingston value ram 512x2
Hitachi sata 160gb
ATI 9700 pro 128mb
Aspire case with generic 350 watt PS

Score 38,741.....
Not to bad for a first time, I don't think, at least from what I've read anyway.....the CPU really helps it out. (that was with some downloads running in the background too.)
Let me know what you think.

Should I set the aperature in the bios to 256 or is that for 256 boards only
Going to run 3dmark in a minute....
 

Marsumane

Golden Member
Mar 9, 2004
1,171
0
0
Ive heard to put it at 2x your vcard memory but i really dont know if thats true. Switch and then rebench it. Thats probably the best advice I could give you. Oh and rebench the original also w/o anything else running.
 

Gnosis

Member
Aug 27, 2004
67
0
0
Ok - let's bring some life to this thread.... this is important stuff....

Score: 65.535

(mild GPU OC to 380 / memory to 1,05 Ghz)

(It can handle 410 but I don't want to push it like that - this
is the 3d-setting that i use frequently)

All apps in backgound turned off and so forth....

Specs below.... + ASUS A8V / Seagate 200GB SATA
 

Fern

Elite Member
Sep 30, 2003
26,907
174
106
There's lots of confusion about AGP setting. Here's a link to guide LINKY

Personally, I don't think setting to equal your vid card memory is good advice. Seems to me that a card with little vid memory needs a larger amount of system ram set to AGP aperature. While a card, like a 6800GT (with 256MB) prolly has less need of agp ap. Contrary to the "set equal to vid card memoery" theory.

Fern

EDIT: Your scores are very similar to mine. Which is a good sign, cuz are rigs are similar. My 9800pro when OC's (which is how I run it 24/7) to XT speeds gets about 40K
 

Gnosis

Member
Aug 27, 2004
67
0
0
Well, well....

A new day - something new to learn....

Good thing you posted that naruto or I might have used
256 for God knows how long!

So - I have a 256mb videocard. What would you recommend,
64 or 128? Sound like quite a difference there. Suggestions?
 

caz67

Golden Member
Jan 4, 2004
1,369
0
0
I don't think it makes any real difference..I used to run it at 128mg as well, i diidn't really notice any issues at all.
 

lament

Senior member
Feb 17, 2004
345
0
76
setup in my .sig.

1024x768, no AA, 4xAF, very high detail

58423 not overclocked; 370/1.0

60131 overclocked 411/1.1
 

Fern

Elite Member
Sep 30, 2003
26,907
174
106
Originally posted by: Gnosis
Well, well....

A new day - something new to learn....

Good thing you posted that naruto or I might have used
256 for God knows how long!

So - I have a 256mb videocard. What would you recommend,
64 or 128? Sound like quite a difference there. Suggestions?


The following taken from the agp aperature guide I linked above:

"The requirement for AGP memory space shrinks as the graphics card's local memory increases in size. This is because the graphics card will have more local memory to dedicate to texture storage. So, if you upgrade to a graphics card with more memory, you shouldn't be "deceived" into thinking that you will need even more AGP memory! On the contrary, a smaller AGP memory space will be required."

Given that your card has 256MB, my guess w/b that it prolly won't be often your card will even need to use your main memory (via agp ap.). I'd prolly set it 128MB. I doubt you'll notice though. I just wouldn't expect your card to use it.

Having it set to 256MB didn't hurt anything anyway. Setting higher amounts of main memory to AGP aperature doesn't "tie up" ram or in any way prevent your system from using it. In other words, if you have 1 gig of main memory and set up agp ap at 256MB, it doesn't mean your system now has only 768MB (1024-256) available for use.

It seems to me that AGP aperature is more important for those us with smaller amounts of vid ram.

Fern
 

Gnosis

Member
Aug 27, 2004
67
0
0
Ok... So if I understand everything correctly then
the "AGP memory" is the MAXIMUM amount of RAM
that will be used to store graphic textures.

In which case it probably doesn't matter anyway
since - as you pointed out - the videocard can
handle that storage by itself and if it shouldn't
1024mb is enough for almost anything, especially
since the vid card only uses the RAM if it needs it.

In other words set it to... whatever... probably...
but 128 or 256 will do just fine.

Good to know what it does though so I don't have
to wonder! Thanks!