One of the aspects of good optimization is that a game can look better OR it can run faster (or both);
Art assets are the expensive part. Art assets. Art assets. You can take code written by the hand of a god and it means nothing without the art assets to back it up.
they don't want to spend "50 million" dollars on improving the graphics (where did you get that figure anyway?) they could always code the game more thoughtfully so that it doesn't run like balls like assassin's creed 3, which looks awful.
$50 million to develop a game with those levels of visuals is actually figuring on all of coding, level design, and actual 'game' development being free- and it is a conservative figure. The problem is in those extremely detailed models. Those take thousands of dollars *each* to make. A game with any sort of scope will be obscenely expensive to create with that level of detail. This is one of the reasons why I have been an extremely vocal supporter of significantly expanding physics capabilities, if we can use muscular layers of a basic IK frame to generate models we would save a *ton* on development resources(a generic example, foliage, cloth and many other things can be made far simpler on the development end at the cost of computing resources).
Still costs money? That's their problem.
No, it is our problem. Want high end games focused on the PC as the primary platform? We need the sales numbers to justify that attention. When *we* don't provide the sales numbers the publishers have *no* problem making consoles the lead development platform and swimming in the truck loads of cash they make. To them, there is no problem.
At the very least developers and publishers shouldn't complain and lie through their teeth about losing money on their PC ports when they spend peanuts to port them.
Check their financial reports. They go to jail if they lie on those.
Please don't resort to flame bait when answering my posts.
Head in sand? That wasn't flame bait. That is reality. Don't believe me? Go check the sales figures for any non MMO PC game and then look at the amount of torrent traffic. As a community we need to buy more games if we want to see more effort placed into them. As it stands now, the few of us who are buying our games are in essence paying a welfare tax to the pirates. What I have a very hard time wrapping my head around is why people get offended when I bash on piracy. If everyone bought their PC games, the consoles would be an afterthought and PC gaming would be on top of the mountain and untouchable with tons of money being spent to advance the platform. Sadly, people pirate, and we get console scraps.
Yeah I think people are getting too comfortable with the rumors we've been getting, to the point some are convinced that the next gen consoles are going to have a Trinity APU. At this point, no one really knows anything.
Watching the Luminous development progress has had this thought in the back of my head all along. Certain ways they are handling the tech they are using works extremely well on nV hardware but would choke on AMD's parts(they could adjust the way they did it and get comparable results on AMD hardware, but not using their current approach). With Squeenix being a console developer that has an occasional PC release, it doesn't seem to make a lot of sense for them to be focusing all of their efforts on nV hardware if they aren't going to be seeing any nV hardware for any of their main platforms.