http://en.wikipedia.org/wiki/United_States_antitrust_lawIt is? What law is that?
So was it illegal when Nvidia created the MSAA coding in Batman:AA that caused AMD cards to run slower than they should have while using FSAA?
Keep in mind the difference between "I run faster than you", " I made you run slower then me." and "I run slower when running with someone else." The key is the bolded. If the code make AMD cards performs bad, than it does. If the code was made not to run on AMD cards, than it doesn't. AMD had a lot of chances to write their own codes to make MSAA possible in batman. They said whatever Nvidia wrote will work on AMD cards too, but they didn't say that it is illegal for Eidos or Rocksteady to alter Nvidia's code. Yes Rocksteady or Eidos would re-engineer a new set of code that will enable MSAA for both vendor, but AMD can also do that. So Nvidia gave a piece of code to Eidos for free. Richard Huddy blames Rockstead, Eidos, and Nvidia for not making either a different piece of code that does the something without the ID check, or simply remove the ID check. When bit-tech asked
bit-tech: Given Nvidia licensed its own MSAA technology for Unreal Engine 3, why don't you just do the same thing? Put your code in as well and when the game detects your vendor ID it uses this code instead.
We're currently working with Eidos and we want that to be in there in a future update. That's not a commitment to it, but we are working with Eidos to make it happen because I believe it's in every consumer’s interest.
It is clear that they had the opportunity to supply their codes all along.
Let say the floor is wet, it doesn't mean you will guarantee to fall, but there is a higher chance. If there is a sign saying "Do not walk through" and you choose to ignore the sign, it still doesn't mean you will fall. But if you do fall face first, breaking your skull and ended up paralyzed, then don't say that you are not warned.Except that there currently is no unusual performance hit evidenced. If you would read the TweakTown article I linked to (http://www.tweaktown.com/articles/3344/ati_radeon_hd_5870_5970_with_nvidia_physx/index.html), you'll see that there are no adverse issues reported while using the oops-we-forgot-to-lock-out-PhysX Nvidia 257.15 Beta ForceWare driver.
Removing the "all Nvidia" lock resulted in multiple PhysX sessions with a variety of Nvidia cards. Apparently it wouldn't take much at all for Nvidia to allow PhysX to work with an AMD card present. But they prefer to simply lock it out.
If the driver can detect whether there exists a supported card in the system before installing itself, do you really think is shall be this easy to remove such check?🙄
See above.So to summarize, the AA actually was nothing special and does work just fine with AMD cards once the vendor ID check is removed.
I can use the cash in your bank account or your wallet just fine. Can I sue you for hiding your wallet or putting a password on your accounts?If you're planning on going on a rant like that again in the future, please make sure to at least get your facts straight first.
I can even show you that there won't be a problem for me to spend your money. Let me know when you are ready for a demo.
To make it simple so you understand, Nvidia wants AMD card users to sometimes experience PhysX GPU acceleration too as long as it is possible, regardless of stabilities. First, introduce a id check, and accidentally leaked a patch which bypass the check, or may be, accidentally, put a version without a check in its webpage's beta download sector. Hey, Nvidia users are not affected as driver download are automatic and supports never skips a beat (196.75 is just a myth 😛). AMD users have to search, tries, get viruses, and all the fun stuffs to experience PhysX for 2 days.So in other words, you're saying that Nvidia only puts in these checks so that we can take them back out again? I'm having a tough time believing that one.
Not by Lonyo's definition. The argument of Eyefinity is like trying to run a Dx9 card under win7 with Dx11 only games. This argument is about having a Dx11 card upon different OS.Isn't that the sort of same argument we were using while trying to explain to you why EyeFinity won't work on Nvidia cards?
Based upon Lonyo's definition of "lock", the Eyefinity and Dx9 card arguments are both physical locks, which are not locks (hardware locks). The OS arguments does not consist of physical locks, and therefore, are locks(software locks). I am only using the ones they we can all agreed which can classifies as "locks."
(I admire myself)
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