I was tempted to respond to simonizer, but realized there is no point. In every game people play there are people of two mindsets, those who see the game for what it is, and those who impose their own values on it. Personally, I call this the pro vs. scrub mindset.
The 'pro' is not necessarily a good player, but a player who will work to better themselves under the confines of the game as it is designed. Every tool they see available to them they will use. The scrub will forever whine and complain about 'cheapness' and 'too hard' and other worthless tripe. There are times when the community as a whole designates a game as 'broken', and indeed it may be as such. But for many games that have found acceptance in the gaming world as well-designed, balanced games, the criticism leveled by scrubs is laughable at best.
fatpat may be of the former group. Notice how there is no value judgment on RTS games because of high APM. He simply chooses his battles, notes his personal deficiency, does not care, and decides to play another game. simonizer is of the latter group. It's fine to be a scrub. The scrub mindset is the mindset most people hold when playing games, because it allows them to rationalize their own deficiencies. "This game isn't good because they make you do things I consider unnecessary". This allows people to make them feel better about themselves, even if the issue is not really important (notice how simonizer attempts to ridicule the use of hotkeys, which actually makes gameplay way smoother). The scrub player's version of 'fun' is playing a game through the lens of their own made-up rules. This is 'fun' for them.
What isn't fine is for these players to constantly opine about what makes a game 'fun', because they approach the idea of 'fun' from a hopelessly subjectivist viewpoint.