Apex Physics SDK

Wreckage

Banned
Jul 1, 2005
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Wow, a lot of news coming out of GDC

http://www.foxbusiness.com/sto...tion-pipeline-content/

With NVIDIA PhysX technology, game developers can design worlds that literally come to life: walls can be torn down, glass can be shattered, trees bend in the wind, and water flows with body and force. Designed as a modular framework that works in concert with existing PhysX SDKs, NVIDIA APEX makes it easy for developers to add detailed physics effects to their games and helps them optimize the gaming experience across multiple platforms with a simple "author once" cross platform content creation feature. This enables APEX to not only help developers accelerate the time it takes to author new games, but will also help them reduce overall development costs in the process. The APEX toolset will be available free of charge for licensed NVIDIA PhysX developers and is already being integrated into some of the world's most popular development libraries and game engines, including Emergent Game Technologies' Gamebryo LightSpeed.

Here's a review with some links to video.
http://www.hitechlegion.com/outside/daily/438-apexgdc

Also a couple more game developers are integrating PhysX into their game engines.
http://www.gamersdailynews.com...0-Integrate-PhysX.html

 

josh6079

Diamond Member
Mar 17, 2006
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Maybe we should compile one big physics thread. Seems to be getting a lot of attention.
 

Wreckage

Banned
Jul 1, 2005
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Originally posted by: josh6079
Maybe we should compile one big physics thread. Seems to be getting a lot of attention.

It's just because of GDC, which usually gives everyone a ton of information on subjects like this.