darkewaffle
Diamond Member
- Oct 7, 2005
- 8,152
- 1
- 81
I think he's on the right track that DRM likely doesn't have a significant effect in combating piracy, but otherwise he's kind of full of it. Super Meat Boy is a niche game appealing to an indie audience from a small developer at low price with correspondingly low production cost; his game is not a [good] target for piracy. So it's much easier for him to say "shrug it off" because he's not in a situation where it does make a big difference. He's claiming 10% piracy optimistically.
On the other hand, Witcher 2's developer had figures reaching upwards of 200-500% piracy; and that was also from a developer who has a considerable amount of 'goodwill' towards them, which I think is often portrayed as a mitigating factor (support the 'good guys'). I have no doubt the piracy rate for it was higher but I'd attribute that to it being a substantially more expensive title more than anything else.
I think those are two extremes in all likelihood, but I don't buy his principal of "it's not quantifiable so it doesn't mean anything" either. So if his game was sold 200k times and pirated 2M times he'd be singing the same tune? I doubt it. It's not a problem for him personally because of his situation, he's not being objective.
On the other hand, Witcher 2's developer had figures reaching upwards of 200-500% piracy; and that was also from a developer who has a considerable amount of 'goodwill' towards them, which I think is often portrayed as a mitigating factor (support the 'good guys'). I have no doubt the piracy rate for it was higher but I'd attribute that to it being a substantially more expensive title more than anything else.
I think those are two extremes in all likelihood, but I don't buy his principal of "it's not quantifiable so it doesn't mean anything" either. So if his game was sold 200k times and pirated 2M times he'd be singing the same tune? I doubt it. It's not a problem for him personally because of his situation, he's not being objective.
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