Anyone here interested in UT2004 MOD'ing?

Feb 3, 2001
5,156
0
0
I'm still working on getting the website up (Public face, anyway, the team site is on and ready) but we're basically doing a cartoon style MOD with flying versus walking characters. There will be vehicles (in fact one is in alpha testing right now) and custom weapons galore.

If you already work on or have worked on Unreal Engine based stuff that would help! Hope to hear from anyone here!

Jason
 

jjones

Lifer
Oct 9, 2001
15,424
2
0
What kind of game play? Is it going to be singleplayer or multiplayer? I hope it's singleplayer, we need more of these mods.

BTW, good luck. UT2k4 is great. With all of the mods out there, it is by far the best game investment I've ever made.
 
Feb 3, 2001
5,156
0
0
Oh, I totally agree, the Unreal Engine is *great*. The Design Doc calls for both a single player "adventure" mode and a multiplayer mode. We've got 2 multiplayer gametypes close to complete, and we're building assets for the content as quickly as we can manage. The single player is a work in progress, and I'm actually writing out the story for it right now.

The gameplay experience is different depending on which team you are on, of course :) If you're one of the flyers you are in third person view (toggle-able to any of 4 or 5 different cameras) and your primary weapons are to poop on yuor enemies. We have several levels of power (you know, just like taking a real dump, LOL) and we're working out the effects (graphically I mean) for each.

As a walker you're in an FPS view (each team has its own PlayerController class, assigned based on team membership) and will have access to a number of different weapons (in the design stage right now).

Some fun features that I've enjoyed the design process of include our PowerUps/PowerDOWNs system. The powerdowns basically either severely weaken you or they give you some awful attribute (tunnel vision, super-dee-duper jumping, or if you're a flyer, the loss of your ability to fly, etc.)

Hope to hear from you! Do you do any modeling/texturing/programming/Level Design or any of that?

Jason