Anyone have any idea how to run the original unreal tournament at a playable speed on a modern machine?

acemcmac

Lifer
Mar 31, 2003
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Even slowing the game down to 50% is still too fast. I just discovered how well this game runs on my lattitude d610 and I'd love to play it tonight :beer:

anyone know?
 

acemcmac

Lifer
Mar 31, 2003
13,712
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thats the lowest it goes. Speed settings count as cheats and don't seem to stick on multiplayer so I'm sortof screwed....
 

Malak

Lifer
Dec 4, 2004
14,696
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Might as well get UT2k4, pretty much the same game really. You can get it for less than $15 online.
 
Mar 19, 2003
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Originally posted by: duragezic
Turn on Vsync? 60 fps then.

That would be my suggestion. I have noticed that in both Unreal and Unreal Tournament (not surprisingly both since they use the same engine), extremely high framerates (>200) seem to make the movement speed up quite a bit. Framerate cap should fix that, Vsync is the easiest way.
 

LiekOMG

Golden Member
Jul 5, 2000
1,362
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Actually, I had the same problem. The game ran too fast. I think the way I finally fixed it was by turning Vsync OFF, oddly enough. Give it a try.
 

MSCoder610

Senior member
Aug 17, 2004
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If you use the OpenGL renderer here: http://cwdohnal.home.mindspring.com/utglr/ , you can cap the framerate to anything you want in addition to using VSync. (Open System\UnrealTournament.ini, find the [OpenGLDrv.OpenGLRenderDevice] section, and add/change the following line:
FrameRateLimit=60
You can change the 60 if your refresh rate is something higher. You can also add/change
SwapInterval=1
in the same section for VSync - it would be pretty hard to find a map that causes less than 60 FPS for most computers now.)