Even slowing the game down to 50% is still too fast. I just discovered how well this game runs on my lattitude d610 and I'd love to play it tonight :beer:
That would be my suggestion. I have noticed that in both Unreal and Unreal Tournament (not surprisingly both since they use the same engine), extremely high framerates (>200) seem to make the movement speed up quite a bit. Framerate cap should fix that, Vsync is the easiest way.
If you use the OpenGL renderer here: http://cwdohnal.home.mindspring.com/utglr/ , you can cap the framerate to anything you want in addition to using VSync. (Open System\UnrealTournament.ini, find the [OpenGLDrv.OpenGLRenderDevice] section, and add/change the following line:
FrameRateLimit=60
You can change the 60 if your refresh rate is something higher. You can also add/change
SwapInterval=1
in the same section for VSync - it would be pretty hard to find a map that causes less than 60 FPS for most computers now.)
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