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Anyone gonna hop on Dungeons & Dragons Online?

JasonK

Senior member
Head Start, starts tonight at midnight. Anyone planning to hop on this crack? Anyone played? Impressions?

Wondering if i should hop on this game.
 
Originally posted by: JasonK
Head Start, starts tonight at midnight. Anyone planning to hop on this crack? Anyone played? Impressions?

Wondering if i should hop on this game.

boring, instanced piece of crap. only redeeming value it has is the nice graphics.
 
Sorry, but could I get a more detailed impression than "crap"? That is not exactly going to sway my decision one way or another. What was wrong with it specifically? Compare it to WoW and guild wars, for example.
 
Originally posted by: torpid
Sorry, but could I get a more detailed impression than "crap"? That is not exactly going to sway my decision one way or another. What was wrong with it specifically? Compare it to WoW and guild wars, for example.


From what I have read, it is very similar to Guild Wars and you get to pay a monthly fee for it.
 
Originally posted by: Zugzwang152
I'm passing.

If nothing good comes up before WoW: Burning Crusade, I'll be rejoining WoW until Vanguard.

I've been thinking about doing crack again lately too... I was rehabing so well too 🙁
 
I wasn't terribly impressed by the beta.

They tried to make the game more "action oriented" with the combat system, but it just feels awkward and broken. I mean, it works, but it just doesn't feel smooth.

The graphics were nice, but the overall design just seemed bland.

The game just didn't spark any interest, it didn't have anything that popped out and made me say "I must play this". I wanted to like it, I really did...I'm a big Turbine fan after playing Asheron's Call for 4+ years...but DDO just isn't up to par for me.
 
I decided the best way to determine whether the game was any good was to play it myself. They have/had a deal where if you preorder for $10 you can play until march 5th before you must use the full version.

Will post a review in a seperate thread.
 
I have been playing the head start since friday night, i like it a lot better then Guild Wars, so far i really like the game, nice gfx, some neat new feature, lag is terrible when you enter the Inn's. The limited amount of spell points and only being able to regain from Rest Alters and Inns is new and takes time to get used to.
 
Meh, turns out I'm too lazy to post extended thoughts, here's some medium ones.

I think it's better than guild wars but has some of the same inherent flaws. The ironic thing is that this game was meant to be more involving in combat, yet the result is that it is less involving. You can hold shift to block and tumble, but tumbling seems to have no benefit at all, in fact quite the opposite. Even in the first combat training mission, it tells you to tumble to avoid blows by the enemy. But even when you do so you get hit, even by that one guy. With shift to block, it's not like zelda. You swing and then there's a delay before you can block. Even when you block it doesn't work 100% of the time. So ultimately the combat is total chaos and you just sort of jam the right mouse button or turn on auto-attack.

I also find that the character class diversity is very puzzling. Rogues are for disarming traps and picking locks. OK, but only twice in the game so far have either of these things been useful. And one of those is just because the trap is difficult to get through, not impossible. 99% of the time a door is locked and you can't pick it, you have to get the key. So now the rogue is left as a damage dealer. Except that rogues focus on dex, and you will always miss if you focus on dex over str unless you choose the feat weapon finesse. So basically all rogues must have weapon finesse to be useful.

Then there's the sneak and hide thing. What use is that? I can sneak and hide and run by people maybe if I'm really lucky, then I find out I have to kill them as an objective or to get a key. Or magically a door will open if you kill them.

Warriors are great as tanks, but you don't want them in defensive stance holding down block unless you want the battle to last 40 years, because no one can actually hit the enemy except warrior types since to-hit is based on strength and only warrior types would have a lot of strength.

All that said, the game is still a lot of fun at this stage. The built-in voice chat and supreme ease of forming groups are a welcome change of pace from WoW. A minimap that actually works in a dungeon / instance is really nice. The fact that all treasure chests have an item pre-reserved for particular people makes haggling over treasure non-existent.

There appears to be a real story and some coherence to things. Even though a mission in a guy's basement that turns out to be 40,000 square feet underneath a tiny house is unrealistic, there still is some semblence that the story makes sense. I feel like every mission makes some sense as far as story goes, which is ironic because it seems like they develop it so minimally.

I'd say it's worth the $10 preorder fee. That's about the price of a movie. Haven't made up my mind about purchasing the full game yet, mostly because the combat seems so awful so far. But I have a feeling either it will start to make sense or it will get better. Hopefully.
 
I have found that the disable trap feature is very usefull in dungeons, sure i could run through some traps, take dmg, but what if the cleric is out of spells and you are out of healing potions, do you continue on with 10 of 40 hp missing? or let the rogue disable the trap? I agree with the combat being kinda mindless atm though...
 
Well so far all the traps can be run through WITHOUT getting hurt, if you do it right. And I've only encountered one mission where I couldn't open a door without a rogue.
 
Well i got the headstart code and started mashing away on Sunday morning. I am on the borderline if I really want to continue playing this game. The game is very much like Guild wars but more depth. The simalarities are the instance zones. I might have to reconsider playing this one due to the fact it is so much like guildwars and costs 15 a month.

And yes, the combat system was dissapointing. I was expecting much more out of the blocking dodging system.
 
Torpid I'm not going to address your large post line by line but I will say most of your complaints wouldn't be complaints if you realized that things such as block and tumble are direct translations from the D&D world. Meaning tumble isn't an action-arcade way of dodging everything that comes your way, but it is an actual statistical advantage, something like +4 evade on attacks.

The game is meant for people who played D&D and, as far as I've heard, those who do understand the rules that govern D&D realize and appreciate the ammount of work Turbine went through to accurately recreate it.

I never played D&D, as such my innitial impression of DDO was a mixed one borderline hate, similar to other people. I then stumble on several very large discussions about the game and started understanding some of the quirks and the reason things are the way they are. This made me want to get back into the game.

A lot of people are comparing this game to Guild Wars, which is a pretty terrible comparison considering how far you can get in GW solo where as DDO is pretty much a group-based game. Yes they both use instancing, but that's like saying FPS games are the same because they both use levels.
 
Originally posted by: skace
Torpid I'm not going to address your large post line by line but I will say most of your complaints wouldn't be complaints if you realized that things such as block and tumble are direct translations from the D&D world. Meaning tumble isn't an action-arcade way of dodging everything that comes your way, but it is an actual statistical advantage, something like +4 evade on attacks.

The game is meant for people who played D&D and, as far as I've heard, those who do understand the rules that govern D&D realize and appreciate the ammount of work Turbine went through to accurately recreate it.

I never played D&D, as such my innitial impression of DDO was a mixed one borderline hate, similar to other people. I then stumble on several very large discussions about the game and started understanding some of the quirks and the reason things are the way they are. This made me want to get back into the game.

A lot of people are comparing this game to Guild Wars, which is a pretty terrible comparison considering how far you can get in GW solo where as DDO is pretty much a group-based game. Yes they both use instancing, but that's like saying FPS games are the same because they both use levels.

Well, block works a heck of a lot better than tumble. Tumbling gets me creamed 90% of the time. I think it is either broken or I don't know how to do it properly. Just standing there makes me dodge more effectively, and certainly holding down block with no shield as a rogue was more effective.

Also, the game is sorely lacking in the detailed information I need to make good choices most of the time. I get weapon finesse as a ranger, but it doesn't say WHICH weapons I can finesse with. I have to discover this own my own through trial and error. Maybe if the combat window had information explaining when my tumble caused a miss, I might have faith that it actually works.

 
This game is really growing on me. Even though the LFG system is great, I do still have trouble finding a group or additional group members from time to time. I'm hoping that gets better as more people join.

But doing the missions with a balanced party is becoming a lot more fun. The blocking is really starting to make sense to me, although I still have no idea what is up with tumbling. I'm starting to see a bit of tactics, although not enough still to say that I understand how to play the game.

Anyone starting out should probably choose a warrior, barbarian, cleric, or ranger. Those seem to be the easiest classes to master. The ranger is particularly easy at times, because the AI is messed up when you are fighting an enemy that shoots or throws, and hits the walls while you pick it off. Just be sure to get weapon finesse as a ranger if you have high dex, makes you a melee force to be recokned with (I'm getting +5 to hit)

I'm a little concerned that the game is too short, though. There are already level 9 people on my server.
 
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