HUNTER: Shift=11 Attack Land=70 Attack Air=70 Range=1 Defense=50
Armored as heavily as a tank, has as much attack power as recoilless cannon on
the ground and in the air, and has almost as much movement as a Falcon; the Hunter is
a unit you will quickly learn to hate and covet. Your army must be hard up for cash
or something, but there is a decided lack of Hunters in your fleet. The computer,
however, seems to have thousands of these "Grim Reapers" with wings. These vehicles
will cause the destruction of more of your units than most other units on any map
combined. Huge attack power and high defense make them tough as nails and make them hit really hard in every confrontation. In many later maps Hunters appear regularly
and two of them on the same map can make life hell for any of your units. The easiest
way to take care of these monstrosities is from afar using Hawkeyes and sometimes
Seekers. However, due to the Hunter's high armor, the Seeker can usually only kill a
couple of them. In the meantime the Hunter is destroying four or five or more Seekers
in the same volley. Falcons are the only other unit that can match the Hunter's
speed. Keep the Eagle away unless you don't want the Eagle anymore. An Eagle/Hunter
skirmish usually results in the loss of one Hunter and six or more Eagles. If you are
lucky enough to get one or two of these in a map they make great first strike units.
Since they don't show up often enough to be a real help, you will spend most of your
time figuring out how to kill them. Hate them, but don't completely fear them. As
much as I've played, I've noticed that Hunters are frequently "unlucky" and sometimes
completely whiff on the easiest of opponents. Don't rely on this to much as an attack
power of 70 versus any armor rating in the game is a huge gamble.