The whole mess with refresh rates in beta (I still haven't heard if that was fixed, it was stuck at 60hz with vsync off on 120hz monitors) and the lack of SLI/Xfire and the texture quality told us the primary market for this game was the console. Its a pretty poor port.
Over-hyped, terrible devs (who makes a GPU killing game but leave out multi-GPU support?!), will not support them with my $.
The whole mess with refresh rates in beta (I still haven't heard if that was fixed, it was stuck at 60hz with vsync off on 120hz monitors) and the lack of SLI/Xfire and the texture quality told us the primary market for this game was the console. Its a pretty poor port.
Bots in a shooter just killed it for me.
My friend was playing and showing me it and was saying "Ya the bots are pretty cool because it allows you to always be killing something."
Basically, it allows every person to feel like a boss which I think is stupid. This "Everyone is a winner" mentality.
I dont think that is the intent.
The game itself is fun, and i think the bots add to that aspect.
I was tempted to get titan fall sometime, but it sounds like it is actually much worse off than BF4. Pitty it does not have good GPU support.
I haven't had any issues with a single card. I maxed everything out, and pretty much forgot about setup after that.
The whole mess with refresh rates in beta (I still haven't heard if that was fixed, it was stuck at 60hz with vsync off on 120hz monitors) and the lack of SLI/Xfire and the texture quality told us the primary market for this game was the console. Its a pretty poor port.
Isn't titanfall a source engine game? Has anyone tried using any of the number of source engine games SLI profiles?
I'm running a single card so j have no way to test this out, but I know that I've used SLI profiles for a different game with the same engine to get an unsupported game to work before.