Anyone else playing Xenonauts? (Spiritual Successor to X-Com)

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Revolution 11

Senior member
Jun 2, 2011
952
79
91
Expanding on my previous post, the main obstacle in Xenonauts, subjectively, is the budget and the air combat. Both can be game-breaking at times. And if you suck at air combat like me, that really hurts your budget.

Compare to the original game where the main obstacle was the ground combat. You struggled for every inch of ground, never knew where the enemies will come from, and lost a soldier every time the very accurate enemies hit you.

In Xenonauts, the AI is better, more proactive and less predictable but it gets hampered by lower accuracy, lower damage weapons, and much longer view distances (which improve sniping). There is also a cover mechanic that drastically improves survival chances, hurting the game's feel. Explosives also feel a lot weaker because rooms and buildings are a lot bigger (in terms of tiles) and soldier mobility is higher (because there are a lot more tiles). Which reduces the claustrophobic feel of the original game.

Because the Xenonauts air combat requires some form of reflexes or motor skills, players like me are over-penalized. Because the budget is tight in Xenonauts, this reduces the margin of error in air missions. Soldiers however are cheap and in the original game, where the budget and air missions are not problems, the only way you will fail is if you suck at the ground combat. Which is turn-based, no timers, no reflexes required, and you fail by being stupid, not slow at the controls.


I am not really harping on the game. It is much better in many ways. Execution of the developer's vision is markedly better, but there are aspects of that vision which are really flawed. I like the game, but newcomers should keep the negative aspects in mind.
 

Topweasel

Diamond Member
Oct 19, 2000
5,437
1,659
136
Thanks for the info both of you. Sounds like something I'll wait till a sale to pickup. Still haven't really gotten around to EW yet anyways.
 

tential

Diamond Member
May 13, 2008
7,348
642
121
How is the game play compared to EU. It's the first X-com I have played and I enjoy the heck out of it. But I don't know if I would enjoy the earlier ones or their spiritual successors.

I think EU was easier than the original. But I was also FAR YOUNGER when I played the original. But I just in general think that because EU was made for controllers and you kind of have to dumb the experience down when you do that to make it easier to navigate.

Expanding on my previous post, the main obstacle in Xenonauts, subjectively, is the budget and the air combat. Both can be game-breaking at times. And if you suck at air combat like me, that really hurts your budget.

Compare to the original game where the main obstacle was the ground combat. You struggled for every inch of ground, never knew where the enemies will come from, and lost a soldier every time the very accurate enemies hit you.

In Xenonauts, the AI is better, more proactive and less predictable but it gets hampered by lower accuracy, lower damage weapons, and much longer view distances (which improve sniping). There is also a cover mechanic that drastically improves survival chances, hurting the game's feel. Explosives also feel a lot weaker because rooms and buildings are a lot bigger (in terms of tiles) and soldier mobility is higher (because there are a lot more tiles). Which reduces the claustrophobic feel of the original game.

Because the Xenonauts air combat requires some form of reflexes or motor skills, players like me are over-penalized. Because the budget is tight in Xenonauts, this reduces the margin of error in air missions. Soldiers however are cheap and in the original game, where the budget and air missions are not problems, the only way you will fail is if you suck at the ground combat. Which is turn-based, no timers, no reflexes required, and you fail by being stupid, not slow at the controls.


I am not really harping on the game. It is much better in many ways. Execution of the developer's vision is markedly better, but there are aspects of that vision which are really flawed. I like the game, but newcomers should keep the negative aspects in mind.

It'd be nice if they did an Enhanced Edition of the original game.
 

Mermaidman

Diamond Member
Sep 4, 2003
7,987
93
91
I wasn't keen on the air combat at first, but now I find it to be a fun addition to the game play. There is a somewhat steep learning curve, and Youtube has Xenonaut air combat lessons :)

Air combat does NOT require quick reflexes - It's almost turn-based in nature because you can pause the action and choose the next move. I hit pause a lot!

The budget is tricky early on and forces the player to make choices. Again - I find that to be entertaining. It enhances replayability because you can choose a different strategy with each new campaign.