- Oct 13, 2004
- 24,778
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I noticed today (although they could have been like that for a while) that the indoor tile reflections (like in the passages in dust/dust2 and on the walls and floor of the carpark where the CTs start in Office were much brighter and messier looking (not nearly as good looking as i recalled)...
i was (until just now) using the most recent whql nvidia drivers for my 6600GT. Using the 82.12 betas now so i might check it out and see if it's still like that...
screenshot with the 82.12s, looks exactly like it did earlier with the whql ones...
http://pics.bbzzdd.com/users/dug777/messedupreflections.JPG
EDIT: it appears this is part of the recent CS:S patch
why you would want to make a great looking game look like ass is beyond me i have to admit tho'...
i was (until just now) using the most recent whql nvidia drivers for my 6600GT. Using the 82.12 betas now so i might check it out and see if it's still like that...
screenshot with the 82.12s, looks exactly like it did earlier with the whql ones...
http://pics.bbzzdd.com/users/dug777/messedupreflections.JPG
EDIT: it appears this is part of the recent CS:S patch
why you would want to make a great looking game look like ass is beyond me i have to admit tho'...