Anyone else getting refresh isses with Medal of Honor and their ATI Radeon?

bullion416

Senior member
Jun 17, 2001
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I am running Windows 98se for my games and Win XP for everything else. So far it has worked fine, but it seems like I am experiencing a problem when running Medal of Honor: Allied Assust. I have the ATI Radeon 64mb DDR card. I am not quite sure if it is a refresh rate problem with the game or what. Basically, I get skewed lines in the games. For example if you go up to a wall and for the mouse fairly quick, you will see some of the texture lines get distorted for a brief second. Anyone else having this problem? If so, how do you fix it?
 

swatoa

Junior Member
Apr 9, 2002
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I have the same problem with Medal of Honor and any other Quake3 engine game. I believe it has something to do with bad drivers or something, because I've done everything humanly possible to try to get rid of it.

I don't know about your case, but I'm guessing the problem is due to incorrectly uninstalled video drivers leaving some garbage on my system that causes this weird and exclusive and substantial graphic problem. It really is a pisser.

At any rate put the line seta r_swapinterval "1" in your medal of honor config.cfg. Expect a loss in performance. I lose 60% of my framerate using swapinterval with FPS capped at 75 versus no swapinterval with FPS capped at 75.

Can someone tell me, will reformatting help this issue? If not, what will?
 

BFG10K

Lifer
Aug 14, 2000
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That's exactly what it is - vsync. It's not drivers or the game.

Enable it and the problem should go away. Also make sure that you're running at the maximum refresh rate supported by your monitor at the resolution you're running the game at.
 

bullion416

Senior member
Jun 17, 2001
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Does Medal of Honor run on OpelGL or Direct3D? Because you said to enable "vertical sync." By default my Direct3D already has "wait for vertical sync" enabled. On the other hand, OpenGL did not have "wait for vertical sync." So are you talking about enabling vertical sync in the opengl settings? If not I still have a problem.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,003
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Yeah, MOHAA runs under OpenGL.

Also I'm pretty sure the game has its' own vsync control somewhere in the advanced options section. If not toggling r_swapinterval will do it.
 

swatoa

Junior Member
Apr 9, 2002
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Quake3 games must be stubborn or something, it completely ignores the fact that Vsync is enabled in display properties. And the "sync every frame" option within the game does absolutely nothing for me. What the hell is going on?
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,003
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"toggling r_swapinterval will do it" How do you do this?

From the console.

In reality you shouldn't have to worry about it - just set your OpenGL vsync option to "always on" and that'll do it.