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Anyone else a quicksave addict?

Geosurface

Diamond Member
I personally hit that F5 button waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too frequently. Seems sometimes I get so hooked on it I will do it after every kill or successful jump, or any moment of any sort of danger or accomplishment.

It's pretty bad.

"Oh I got another health pack, quicksave"
"Killed something... quicksave"
"Walked 10 feet... quicksave"

not quite that bad but, you get the point.

this is why I must say I do like checkpoint systems more. Relieves me of this addiction.
 
I’m pretty much like that too, and I dislike checkpoints in general. If I’ve already done something I should never have to repeat it unless I want to.
 
For some time yes, only with Oblivion, Fallout 3 and Skyrim since they crashed too much, so I had to adapt and develop a reflex I never had before. I don't play those games specifically anymore so I'm back to "normal mode". As a side note I do not "hate" quick-saves, when it's there in other games I sometimes use it, not often though. But, yeah specifically for GameBryo games and Skyrim it was a pain but at least it's just pressing one button so it wasn't a big deal really (the crashing itself was though).
 
In a game like skryim I end up hitting F5 almost subconsciously before most encounters, picking hard locks, etc . I probably average a quicksave every 3 minutes. Oddly enough, I rarely use a regular saves and my character saves end up being something like the first save at level 12, the next at 18, another at 26, etc. My favorite quick save game was Mass Effect 2 since there would be not pause in the game for quicksaving.
 
I'm very guilty of this as well, I really noticed this in playing Black Mesa. Anytime I got some armor or more health I'd quick save immediately. I'll take quick saves over a checkpoint system any day.
 
i just do it when i pass a difficult part or when i make some lengthy progress. I don't mind autosave but growing up in the 80's, i'm quite used to repeating entire games after 3 kills and 3 continues. Repeating just perfects your skill.
 
I have mixed feelings. Quicksaving right before a boss makes the fight less rewarding than say, Double Dragon II. On the other hand, you eventually get so good at beating levels 1-x on old NES games that it seems pointless to make you play them again.
 
I am not sure what the definition of "too frequently" is. Yeah, I do it a lot. but here is the thing. If you hit it TOO much, you are losing out on any incremental losses every time you hit. So..... Also, my game time is at a premium. I no longer have HOURS to spend making the same jump because there is a 10% chance of success by design. that is just shoddy game development.

For me, I hit is just before opening that door that I KNOW (meaning 'Guess') has the big bad behind it. Or just before and again just after something particularly dangerous. But then I use the regular save functions incrementally for the rest of my saves.
 
Yeah, quicksave is like crack. I hate games that don't have it, always feels like something is missing.

KT
 
This is how we had to save games back in the day...so no more complaints about quick saves.

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Yep...when the game actually supports quicksave that is!

Black Mesa source had it and on "normal" difficulty I was getting smashed for loads of health constantly and that lead to furious quicksave and quickload in tricky areas, I feel like modern FPS have dumbed down gameplay so much that BMS was a wakeup call.

So was Max Payne 3 which I completed recently, no shortage of needing pills badly in that game, gladly no regenerating health to be seen.
 
I used to be a trained F5er. In the days of health packs I would always F5 after healing/finding ammo or before a corner, or when it got dark.

Now though, I'm a recovering addict and wish I would still use F5. I sometimes die and wish I was a user.
 
I used to be a trained F5er. In the days of health packs I would always F5 after healing/finding ammo or before a corner, or when it got dark.

Now though, I'm a recovering addict and wish I would still use F5. I sometimes die and wish I was a user.


Its because games are much more "casual" now.
Risk of failour drops to the point where you dont "feel" it warrents the quicksaveing.

You know what? thats sad.... challenge in games which results in you dieing, due to you doing poorly or forgetting to do something before a battle ect, are apart of the appeal of a game.

Do we really want to play games as braindead zombies that just cake walk through a game?
 
Only if the game knowingly randomly crashes. Otherwise, most of today's games have an auto-save feature so that's one less than I have to remember. 🙂
 
Guilty at times... Skyrim was a good example.
Died OFTEN (First type of game like that for me on the XBOX.....)
So was Fallout 3. (NO FRIGGIN BULLETS... EVER)
My ex boss would SAVE after EVERY shot on one of the early EA golf games.

Sigh.........
 
Yep...when the game actually supports quicksave that is!

Black Mesa source had it and on "normal" difficulty I was getting smashed for loads of health constantly and that lead to furious quicksave and quickload in tricky areas, I feel like modern FPS have dumbed down gameplay so much that BMS was a wakeup call.

Yeah, Black Mesa on Hard was refreshing! I kept smashing F5, but it's bound to take a screenshot. 🙁 So now, I bound F5 and F6 to quicksave.
 
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