purbeast0
No Lifer
i'm currently working on a turn based game for mobile platform using the unity3d engine. it's pretty neat/powerful so far. the game is nothing groundbreaking or anything like that, but i have the basic gameplay and scoring working now.
so last night i started to look into the netcode portion of it. this area is 100% a blackbox to me and i have no experience doing anything like it. i started with this tutorial here:
http://www.paladinstudios.com/2013/07/10/how-to-create-an-online-multiplayer-game-with-unity/
i didn't get too far last night just because i was busy wrapping gifts with my wife, but i got to the part where i tried to run two instances of the game to test out the network/hosting stuff, and it didn't work, and i didn't really have time to debug, but i'm going to mess around with it tonight.
i was just curious if anyone here has done this before. the tutorial this is for isn't quite turn based, it's more of having the action update real time. that isn't what i really need to do at all. it's more of a player A waits while player B goes, and vice versa. again, i haven't gotten far in that tutorial at all so they might get into it down in the later parts of it or at least give me an idea how to go about that.
anyone done anything like this before? any tips or things you would do differently if you were to do it again?
so last night i started to look into the netcode portion of it. this area is 100% a blackbox to me and i have no experience doing anything like it. i started with this tutorial here:
http://www.paladinstudios.com/2013/07/10/how-to-create-an-online-multiplayer-game-with-unity/
i didn't get too far last night just because i was busy wrapping gifts with my wife, but i got to the part where i tried to run two instances of the game to test out the network/hosting stuff, and it didn't work, and i didn't really have time to debug, but i'm going to mess around with it tonight.
i was just curious if anyone here has done this before. the tutorial this is for isn't quite turn based, it's more of having the action update real time. that isn't what i really need to do at all. it's more of a player A waits while player B goes, and vice versa. again, i haven't gotten far in that tutorial at all so they might get into it down in the later parts of it or at least give me an idea how to go about that.
anyone done anything like this before? any tips or things you would do differently if you were to do it again?