These charts make me question why I'm specing a machine with a q6600
http://www.hothardware.com/art...rmance_Preview/?page=9
http://www.hothardware.com/art...rmance_Preview/?page=9
Originally posted by: AndyD2k
Thanks guys. I don't think I really have a real need for it except for future proofing my new build. But wasn't Crysis (and UT3 I think) supposed to be multithreaded? I didn't assume duos were performing better simply because it was a higher clock
kmmatney, I would be too concerned about temps. I have a small room and adding anything that produces even more heat than my current setup would be something I would prefer to avoid. I would assume that overclocking would add another 10C or so. I don't want idle temps to be anymore than 45 (ideally below 40)
Originally posted by: AndyD2k
Thanks guys. I don't think I really have a real need for it except for future proofing my new build. But wasn't Crysis (and UT3 I think) supposed to be multithreaded?
Originally posted by: myocardia
Originally posted by: AndyD2k
Thanks guys. I don't think I really have a real need for it except for future proofing my new build. But wasn't Crysis (and UT3 I think) supposed to be multithreaded?
Crysis will be multithreaded, the developer has promised that multiple times. You've been playing the demo, which isn't multithreaded. That comparison chart that you linked was also of the demo, not the game you'll be able to buy soon.
Originally posted by: Glavinsolo
Check this link out kind of interesting
http://www.codinghorror.com/blog/archives/000942.html
Why look at today's programs performance with tomorrow's cpu setups? Surely after time programs will be written to take advantage of multiple cores. Remember there was a time when "no user of a pc" would need more than 637k of RAM
Originally posted by: acole1
Originally posted by: myocardia
Originally posted by: AndyD2k
Thanks guys. I don't think I really have a real need for it except for future proofing my new build. But wasn't Crysis (and UT3 I think) supposed to be multithreaded?
Crysis will be multithreaded, the developer has promised that multiple times. You've been playing the demo, which isn't multithreaded. That comparison chart that you linked was also of the demo, not the game you'll be able to buy soon.
Just FYI...
The game is already out
and
It uses quad's nicely
EDIT: When I originally published this article and looked at the graph of the processor performance capture my first impression was that Crysis was utilizing all four cores - which is true. Crysis is passing instructions to all four cores but not maximizing their ability to handle instructions concurrently. All four cores look busy in the graph but the reality of it is that they are basically operating as a single-core and taking turns. In it's current state Crysis does not take full advantage of multi-core processing. Thanks go out to the readers who pointed this out.