anybody remember waaay back when you can do an "invisible throw" with Guile in SF2

Maximus96

Diamond Member
Nov 9, 2000
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"invisible throws"...sweet memories....

if you have no idea what i'm talking about...this is regarding the original Street Fighter II...and no, i did not worried about being stepped on by dinosaurs
 

Mork

Senior member
May 23, 2001
547
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Ahhh, and the first day i learned my medium punch, fireball, and dragon punch combo (when u actually needed skill to do 3 hit combos)
 

geno

Lifer
Dec 26, 1999
25,074
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Yep :) I remember spending hours on beating the game on the hardest level to get the special ending :D
 

Maximus96

Diamond Member
Nov 9, 2000
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i spent a whole lotta time and quarters perfecting the upper-cut, jab dragon punch combo...
 

Siva

Diamond Member
Mar 8, 2001
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71
|.......................|...--->..........................---> HP
\/......................\/
 

Maximus96

Diamond Member
Nov 9, 2000
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<< HOW-TO

facing right
--> <-- --> heavy punch and kick together.
>>



from what i remember, you need to charge back first, then the forward, back, forward...i miss those day before the crazy 50 hit combos in the new VS street fighters
 

khc200

Banned
May 3, 2001
345
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you can freeze lock the other player with Guile too...

it was something like up down up then heavy kick...
time to dig out the roms... its on a CD somewhere....
 

djchemistry

Senior member
Mar 9, 2000
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hahaha I spent grade school on SF2. I remember when my friend ran into the classroom to tell me the new Championship Edition came out. We literally ran to the arcade after school.

I blame Killer Instict for the Quadruple Hundred combos. They just exaggerated the combo system to extremes. Now only if the game makers could remember what a simple balanced gameplay was really like.
 

FatAlbo

Golden Member
May 11, 2000
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As &quot;old&quot; as the original Street Fighter II games, I find them more enjoyable than the newer Capcom vs. (Insert Name) games. Super Street Fighter II was my favorite. It had the balance and faster speed found in Street Fighter II Turbo, four new characters, and didn't have the Combo meter thing found in Super Street Fighter II Turbo. I think I'll play that on my SNES for a while now. :D:D:D
 

Mistah Magik

Member
Jan 29, 2000
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Aww man... I remember all those &quot;extra&quot; moves in the game. Especially the fake Sheng Long that EGM did back in the day. All the money I wasted and stuff on video games, I would do it again if I could turn back time. Guile Handcuffs is the move you're talking about. Remember making Dhalism disappear before it was an official move? Now that was a mofo to pull off. It was cool to see people get pist off. he he eh... memories..
 

LordMaul

Lifer
Nov 16, 2000
15,168
1
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Uhh....I have the Guile action figure! :D

BTW, yeah SF2 was great...I even have Street Fighter _1_! It is...sad. :D

Remember the days of going to the Geek Section at your local Wal Mart and playing it while beating away the real little kids scratching at your legs? :D :::evil grin:::
 

kami

Lifer
Oct 9, 1999
17,627
5
81
I blew so many quarters on that game...along with Mortal Kombat and Mortal Kombat 2.. oh yeah, and Killer Instinct (the first one). I remember getting some 40+ hit combos in Killer Instinct
 

psteng19

Diamond Member
Dec 9, 2000
5,953
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it was called the &quot;shadow throw&quot; down in my hood ;)

and there was also the &quot;turn off the whole arcade machine&quot; that pissed off the store manager, which i was never able to perform.
 

Mday

Lifer
Oct 14, 1999
18,647
1
81
ahhhhhhh the first time i played. I was using chun li for some reason. a few kids were with me, and they &quot;taught&quot; me how to play. guess what, i kicked their butts.

anyway, i suck at sf2 unless i use a working arcade stick. i never could compensate for messed up controls or a gamepad.

--

i've seen them all, including the red fireball.

--

<- still sucks at sf2, but if we play no special moves, i always win. like i said, i can't compensate for messed up controls.
 
May 31, 2001
15,326
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I remember those. I believe they did a revised PCB later that did not have the Guile bugs. Too bad, they made things interesting.

SONIC BOOM!
 

bigbootydaddy

Banned
Sep 14, 2000
5,820
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or what we used to call guile's drunken monkey, its a jump kick, sweep, flash kick combo (forget which buttons to use when, think med kick) and he would get stuck, then you would have to do the flash kick again to get his unstuck. it was cool.

drunken monkey
|
|
|
V
BBD
 

Demon-Xanth

Lifer
Feb 15, 2000
20,551
2
81
Ahh SF2, the cheapest trick was the fireball-DP combo that many thought was unstopable. I could abuse anyone who did that with any of the 8 characters.

For some nice balenced gameplay and a realistic combo meter, try Guilty Gear X for the Dreamcast (gotta be an import though)
 

vash

Platinum Member
Feb 13, 2001
2,510
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Invisible throw was done pretty much like:
(charge)->, <-, ->, Fierce+Roundhouse

There are *small* variations on it that worked too, I used them more often:
(charge)->, <-, *pause* Fierce+Roundhouse

Its a little different and it works too, but the timing is a little more difficult. When/if you did it to someone in the corner, you could continue to hold forward into them and re-do the invisible throw if you pressed Fierce+Roundhouse at the same time (think the timing of the *instant* sonic boom after Guile did his Strong throw). I have done 3&amp;4 grabs in a row to kill (2 will dizzy and if you did it again, they stayed dizzy), but its not easy in the middle of the screen -- the corner is where you want to do it.

The later revisions of the SF2 didn't let you do the invisible throw, the &quot;prison lock&quot;, the &quot;re-lock&quot; (throw them to get out of prison lock, but put them back in), Guile's standing pose or Guile's reset. All chip revisions allowed Dhalsim's invisible and Dhalsim's reset.

PM me if you want the other tricks -- I'm completely old school on this game.

vash