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Any website that lists which frame buffer formats certain games use?

Anarchist420

Diamond Member
Or at least which frame buffer formats commonly-used engines use? I know that Devil May Cry 4 used RGB10A2 (not sure whether it was fx or FP, nor what the depth buffer format was in DX10 mode though), while I know that the first lost planet had user-adjustable RGBA formats (up to the maximum of RGBA32FP). However, I'm not sure what the depth/stencil format for Lost Planet was either.

I personally think alpha blending should be used as much as it was back in the day as alpha tested textures suck compared to alpha blending. Hopefully with more tesselation power we'll see a return to more alpha blended vertices.
 
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