Started messing with UE4 a week or so ago. The entire platform is now free on a royalty-based license, and there is enough reasonably-priced content available in the marketplace that it might just be possible to make something fun without a team of modelers and texture artists.
Unfortunately it is still not possible to make something without getting pretty deep into the graphics, i.e. meshes, textures, materials, maps, etc. That's not brand new terrain for me, but a lot has changed since I last delved into the subject. So far I have made a terrain in L3DT and imported it into a landscape. I created and tried applying a material network to weight map soil, grass, and snow layers onto the terrain but so far I can only get the weight blended soil layer to show. If I try to paint on a height-blended layer (snow or grass) then the texture on the landscape component goes all to hell.
Anyway just wondering if anyone else is messing with it and wants to share notes.
Unfortunately it is still not possible to make something without getting pretty deep into the graphics, i.e. meshes, textures, materials, maps, etc. That's not brand new terrain for me, but a lot has changed since I last delved into the subject. So far I have made a terrain in L3DT and imported it into a landscape. I created and tried applying a material network to weight map soil, grass, and snow layers onto the terrain but so far I can only get the weight blended soil layer to show. If I try to paint on a height-blended layer (snow or grass) then the texture on the landscape component goes all to hell.
Anyway just wondering if anyone else is messing with it and wants to share notes.