Seems it is way to early to buy 4k monitor. Maybe in 5-6 months, we can buy a freesync compatible model.
120hz 4k monitor would be way better of course but i see that i requires displayport 1.3 , and it wont be available any time soon.
We have announced products for 4k gsync monitors, we have no announcements in regards to Freesync ones, no idea if or when 4k ones are coming because there have been no such product announcements at all.
I think we already put the mythical perfect 4:1 scaling debate to rest. no pc monitor can actually do that properly in reality.
@KaRLiToS
Did you get you display problems sorted with AMD.
I hope all is well now.
Hey man. AMD never repaired my issue. They sent me another DP to DVI USB powered adapter and it didn't work either. I knew that the issue was with the dongle and it was getting out of sync.
So instead I bought the Samsung U28D590D and sol one of my 3 CrossOvers 27Q Led-P and placed it in the middle of the other two.
This way I can run 7680x1440 or 4k if I want.
:thumbsup:
How does the 4K monitor handle non native resolutions when gaming in Eyefinity mode? Is it a blurry mess or does it still look sharp?
It's much better than I thought. You can see a tiny difference in the font but thats all.
I'm very happy on my current setup. Bug free and no issue at all with the current drivers (14.4 WHQL)
4K is a non-starter for me until DPI-scaling has been solved 100% by win7/8 and we have 'true' next-gen GPUs on 20nm ready to push the extra pixels. In addition, only a few 4K displays use a single scaler as well, so this needs to be addressed as well.
IMHO 4K is not ready for primetime yet. It look's great, but all those issues would just annoy me more than the jump in resolution would benefit me.
I had to do a lot of thinking when buying my 4k monitor. I was hesitating between the Sammy 4k or the one you ordered (the 3440x1440).
I have to agree, the font scaling sucks.
4K is a non-starter for me until DPI-scaling has been solved 100% by win7/8 and we have 'true' next-gen GPUs on 20nm ready to push the extra pixels. In addition, only a few 4K displays use a single scaler as well, so this needs to be addressed as well.
IMHO 4K is not ready for primetime yet. It look's great, but all those issues would just annoy me more than the jump in resolution would benefit me.
I agree, I had the Samsung 4K and it eventually went back. Even with the latest Win 8.1.1, DPI scaling has a far ways to go, don't expect anything decent till Win 9.
I'm not exited about 4k at all in the near future, the jump from 1080p to 2560 is subjectively just as noticeable as the jump from 2560 to 4k despite larger increase in pixels, the law of diminishing returns. Just like 480p to 720p is so much more noticeable then 720p to 1080p.
I own a "1440p" monitor, see my sig.There is a huge difference between them, I think the jump to 4k will be the most noticeable unlike you mention.
Did you try a 1440p monitor? Because there is a HUGE difference between 1080p and 1440p.
I will keep a 16:9 ratio for the pixel count. (And a 32" monitors for the Pixel Per Inch calculation)
- 480p : 0,31 Megapixels - - 22 PPI
- 720p : 0,92 MegaPixels - - 46 PPI
-1080p : 2,07 MegaPixels - - 69 PPI
-1440p : 3,76 MegaPixels - - 92 PPI
-2160p : 8,29 MegaPixels - - 138 PPI
I own a "1440p" monitor, see my sig.
btw. 1440p is not a correct way to refer to it. I also played on a 4k monitor, I wouldn't change right now for free, I don't have enough GPU power. Resolution doesn't impress me much, I have 1080p 5'2 phone, I can't see how any higher resolution would improve my experience. Probably my not so young eyes have something to do with it.
"It's a lot better but didn't blow my socks off" this is my comment about going from 1920x1200 to 2560x1440. sorry for not being clear about what it refers to. Also size went up to 27'' from 24'', I noticed that more probably.
What I want in a monitor is 0 input lag, 0ms pixel response like CRTs, huge contrast ratio, calibrated from factory to have delta E below 2 everywhere not more pixels and 240Hz refresh rate.
UPDATE: I forgot to add infinite viewing angles, so no color shift whatsoever.