Any good mmo's still out there?

Peppered

Senior member
Jul 3, 2009
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I am asking this because i downloaded EQ1 and started playing it because of found memories of the game.
I have played two toons on two accounts to lv 68 and I have two accounts because it is difficult to get a group.
That being said it gets boring I and from what I can see you get to lv 100 just so you can raid.

I miss working as a group and doing something that is difficult to do wear it takes team work to get it done.

I have considered making a Necromancer and just soling with him but then again that is me paying $14 a month just to solo, that doesn't make a lot of sense.

Any recommendations?
 

pathos

Senior member
Aug 12, 2009
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Not many mmo's require grouping anymore. Most have solo content that takes you to end level, and then makes you farm gear at end game, either in dungeons, or in raids.

I haven't played eq1 in forever, but don't they have npc's you can hire, to play in a "group" but still play solo? I wonder how well that works.

Probably the biggest push towards group play in any recent mmo I've played lately was Final Fantasy 14, and even thats just a small part of the game leveling up.

What I mean by that is that is most of the content before end game is solo. But, every now and then the game forces you to get in the group finder, and clear a dungeon at least 1 time.

Normally this happens about once every 5 levels.

Other than that, I can't remember anything else that really encourages group play at low levels. Maybe someone else will have a suggestion
 

dpodblood

Diamond Member
May 20, 2010
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Give Guild Wars 2 a try. There's no monthly fee, you just buy the base game. It's definitely possible to go solo in that game, but it get's a lot better in groups.
 

cbrunny

Diamond Member
Oct 12, 2007
6,791
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FFXIV doesn't have much in the way of group play at low levels, but once you reach end-game, it is almost exclusively group play.
 

Zenoth

Diamond Member
Jan 29, 2005
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I also miss grouping prior to end-game while leveling, excluding dungeons.

The only MMORPG I've played which required a team for numerous quests, some of which were essential to progress the game's story-related quests (and I believe those quests haven't changed much since then so it's probably still the case now) was Allods Online. But that game is pure scam, a real shame.

There's a good bunch of MMORPGs I haven't played out there mind you, so I can only refer to my own experiences with the genre. But I do notice that in the games I have indeed played it was either way too solo-friendly from the start or something happened at some point where the devs "changed the mechanics" and the natural flow of the game became more streamlined, less challenging, or wouldn't required much grouping if barely at all. Not only to reach end-game, but even to perform in it.

One example that immediately comes to mind is TERA Online (Rising).

I've played TERA Rising for some time, from the first day it became F2P until about two months ago, which is when I quit. At some point, a few months ago, they released a patch which nerfed BAMs to the ground ('BAM' literally stands for 'Big Ass Monster' in the game). Those were the only monsters that pretty much required a group, or at least three players or so to fight them, and they weren't even essential (they were linked to optional quests). Since BAMs were pretty much the "world boss" of their respective zones it made sense that they'd be challenging and couldn't be solo'ed at same-level. If you ever wanted to solo BAMs before that patch came out you had to be at least three or four levels higher (not to mention wearing higher-level gear from higher level zone quest rewards at the very least). And I also always considered BAMs the 'mascots' of TERA, it really added a unique visual and game-play aspect to the game, in my opinion.

They were also simply fun to fight (well I thought they were, most of them). Then that patch came out, and they nerfed them hard, and I mean really hard. In fact, all the BAM types in low level zones (until around level 50 zones or so) became physically smaller than their pre-nerf patch versions (which was completely silly). They now have significantly less health, deal a lot less damage and some of them got their rage attack frequency reduced (they would rage after some point during a fight, that part also got nerfed for some BAM types, not all of them, however). The 'BAM' acronym was later mocked and changed to 'WAM' by the community, which now stands for 'Weak Ass Monster'. I never understood the reasoning behind that nerf, those quests were not essential to start with, and many players would skip them anyway because they wouldn't bother asking in zone chat or even in their own guild for help to kill them. They were there, period, and if you happened to like fighting them even just for the heck of it, or possibly to grind for potentially good loot, then you could do it, everyone is happy, no?

So what would most players actually gain from nerfed BAMs? Well nothing, in fact it was more of a loss than anything else, but apparently the devs thought it wasn't the case, that they were somehow too difficult and impeded in the leveling process/speed of most players (seriously, what the hell). Side note, I did not quit TERA because of that BAM nerf patch alone mind you, overall I just got bored of the end-game. But I just wanted to bring an example of group-related content that got removed in 'favor' of... hmmm, of nothing really but anyway it got removed (on the TERA forums a lot of people like to mock the devs by saying that their solution to - any - problem is to remove something).

Bottom line is that patch pretty much removed the only reason some players would find to group during leveling, before end-game kicked in. To add insult to injury the "end-game BAMs" (those that simply roam in end-game level 60 zones) got their loot tables nerfed and even those also deal a lot less damage than before, so if you happen to be bored with the game's very repetitive end-game content and wanted 'a challenge' or possibly wanted to grind level 60 BAMs for some loot... well, too bad, go find something else to do. Now they're just ambulant clutter, they're literally useless. You can solo almost everything in the game now (of course that is prior to actual end-game dungeons), but it had always been the case anyhow before that patch came out, which is the point. That BAM nerf changed nothing and it never "accelerated people's leveling process", since those darn quests were never essential to start with.

But enough with TERA's example...

The point is I like it when a game gives you options, when it accommodates players' leveling/questing tastes by letting them soloing almost everything if they want, or by allowing them to group with others to complete quests even if most of that group content is optional. When devs go as far as removing that content probably in favor of a more "solo-friendly" experience... it gets repetitive fast. I liked Guild Wars 2 a lot when it first came out, but after some time I realized to my own surprise that I actually missed the trinity system (tanking, dps'ing and healing) but also found out that doing almost everything alone was pretty much contradictory to playing a Massively Multiplayer RPG game. If I want to play something solo I can just play... you know... a single-player game.

I've watched the Quakecon live stream for Elder Scrolls Online and besides the fact that the animations are absolutely horrid and make my eyes bleed I do clearly remember hearing that you can literally do everything solo in the game. It's basically another Elder Scrolls game "but online"... hmmm, ok? I wonder what would have been the difference between ESO or "a multi-player mode" in Elder Scrolls 5... unless ESO pretty much is ESV? Time will tell, but to me ESO might just turn out to be like Guild Wars 2 in terms of group-to-solo content ratio. I'm also occasionally playing DC Universe Online and Champions Online, both of which are also very much solo-friendly and only encourage grouping once you do hit end-game content.

Maybe RIFT is different for that, but I haven't played that one enough to know if there's any challenging group content or if it's just another solo-friendly MMORPG. There's a lot more I haven't played at all, such as EVE Online and Defiance, or The Secret World, and many others. I do recommend TERA nonetheless despite what I've said simply because it's free-to-play, you lose nothing by trying (if you've never played it), the same goes for any F2P MMORPGs you can get your hands on, just give them a try and maybe you'll find one that gives you the sort of group-related content that you seek.
 
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Warsam71

Senior member
Jul 29, 2013
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Give Guild Wars 2 a try. There's no monthly fee, you just buy the base game. It's definitely possible to go solo in that game, but it get's a lot better in groups.

Agreed. I played GW2 for a few months and didn't get bored at all...the business model (no sub), made a huge difference too. And the folks at ArenaNet have done a great job with this newer installment.

Another old school game I'd suggest is Age of Conan by Funcom. It's old but still running, and it's free to play. Note, it's an M rated game, lots of blood and limbs, but after all it's base on the savage world of Conan. It was the first M Rated, DX10 game that came out in 2007.

And, if you like arcade style flight simulators, check out World of Warplanes. I've been playing it for months now, very addiction and fun. You'll need a joystick (if you get into it) :)
 

clok1966

Golden Member
Jul 6, 2004
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Zenoth ya fed a troll, no worries, some of us enjoy reading your stuff (I know I do). I do think some of that "where is the game that" is us trying to relieve that feeling we had when we first played some of these MMORPG's. I just dont think we will ever recapture that feel. EQ1 will always be the most fondly remembered game I played. But I cant see it being even remotely fun nowadays (but to each his own). There was something to be said for getting 30 or so people together to take down some boss. The time and effort where no trivial, wipes because of lag, afk's etc.. could be brutal at times. You really did feel like you did something back then, there where items in game a year after it was put in you still saw maybe 2 -3 in a gathering place ever.. (compared to WoW, where there are 50+ of the endgame Uber stuff in major cities at any time). But I think that was EQ's downfall too. After playing 7 years, and expansion packs where getting harder and harder to get groups for (7 years is a long time to keep a solid group of people together) I started not seeing content, and hence losing interest in the game. IN the end EQ was built only for the end level people, nobody had any reason to start a new character and join, other then maybe a new race or class, there was no new low level content. Why pay $39 for content you would never see? sure there where new AA points to grind.. but thats just it, to GRIND..
Oh well it does bring a smile to my face when I see it still going (EQ). Heck my first (graphic) MMORPG is still going DRAKKAR!
I still play um all (almost) new MMORPG, but have found few that grab me anymore. I still fire up WoW about once every 3-4 months and play a few weeks.. I tend to hit AOC once an awhile. But, yep, not much new under the sun.
 

Savatar

Senior member
Apr 21, 2009
230
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Give Guild Wars 2 a try. There's no monthly fee, you just buy the base game. It's definitely possible to go solo in that game, but it get's a lot better in groups.

+1... try the free-to-play stuff to see if you like them first... then you have the option of spending money on them only if you really enjoy them and get into them for some of the extra content. There's a LOT of them out there (because the pay-to-play model is essentially dead, except WoW):

Guild Wars 2
The Secret World
The Old Republic
Neverwinter
Lord of the Rings Online
RIFT
And, I hesitate to say TERA (because I didn't like it).

Like others have said, most grouping now is for dungeons and end-game content... though LOTRO does have parts that is much more fun to go through with a group in the regular game world from what I've seen. Guild Wars 2 has some interesting 'event's that pulls groups together dynamically, which can be pretty fun.

If you have a friend or two - almost all of these will let you enjoy the content together (and it will be much more fun as a result) though it's often a hassle to stay the same level.
 
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clok1966

Golden Member
Jul 6, 2004
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any good deals on GW2 anywhere? i cant find it under $39, i know it was onsale at one time for $19, if I could find that deal again I need a few copies.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
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I'm still firing up Guild Wars 2 from time to time. Really a great game that gets a free DLC expansions every 2 weeks for free. I bought the game and never paid for anything else and got to end game. Solo is possible for almost anything except dungeons and instances.

I played Rift for many months when it got out and plan to install it to give it another try. It was fun at first but it was missing something. It's now "F2P" but i'm not sure how free it is really. Game was fun though with some cool concepts.

Path of Exile could be another one. A Diablo-like ARPG with some really neat concepts like the immense "skill tree" and a different approach on currency. Gameplay is cool and fun. Worth a try!
 

Peppered

Senior member
Jul 3, 2009
397
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Ok many thanks all I will guild wars 2 a try I tried D3 and my account got hacked.
First time ever I got anything hacked , I fault them using your email as you account log in.
I got my account restored but was ban from sailing on the AH. That mad me kinda mad because I saw wear many accounts got hacked. Other problem was using yahoo Email I don't believe there email is to secure. I got a spam the first day i created it and I never got any spam from gmail.
 

TechBoyJK

Lifer
Oct 17, 2002
16,699
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I LOVE Rift.

I bought the Collector's Edition when it first launched, played for about 6 months, but lost interest.

After it went F2P, I decided to check it out again. They have tons more content, it's much more polished, and the community is just fine. Once I tried it again, I was hooked, and haven't put it down since.

I really like the art direction, the story is good, and it's casual enough that I can get by just playing on weekends. I still play about 15-20 hours a week.
 

ibex333

Diamond Member
Mar 26, 2005
4,094
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EVE online. But prepare to cry. Literally. You'll be doing a lot of that.
 

HarvardAce

Senior member
Mar 3, 2005
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Agreed. I playedGW2 for a few months and didn't get bored at all.

Your use of "played" seems to suggest that you are no longer playing it. Was it because you got bored after a few months, or some other reason?

I only ask because I really enjoyed GW2 for a few months, but after that period I got bored and stopped playing. The group mechanics for me is what did it in -- instead of "grouping" it was more like "zerging" -- you just beat on the monster along with 1-50 other people and hoped that the monster didn't target you or that someone would drop a healing well if you did. There little/no coordination (or need for it) between people.

Perhaps the "trinity" model isn't the way to go, but I've found the "personal responsibility" model just leads to a bunch of solo play that happens to be played alongside other people.

I think the only way that a non-trinity but group game really can shine is if you use AI that is similar to what you would get if you were playing a PVP match. If you could do that, then you can't have straight tanks and straight healers, but you can have sturdier characters that have utilities that make it less effective to target anyone else (e.g. slows or damage mitigation on friendlies), while the healers have some survivability as well.
 

brandonb

Diamond Member
Oct 17, 2006
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EQ1 is still the best MMO game out there IMHO.

That said, it's still a shell of its former self. It's been severely dumbed down in modern years.

That said grouping is tough, but not impossible. You just need to know where to look. At 68, the only grouping to be found would be the farm in Dragon Scale Hills. That is just a grind spot...

Each level range has it's own areas to group. Note: Most of these are not in hot zones. Most power lvlers play in the hot zones to level up their toons quicker, and most don't group.

Starting at level 70, you can group with level 100's. The problem now is most people play their level 100s. The latest expansion is made to be group friendly and is nearly impossible to box, so if you can work through the tough and boring spots, things do pick up at the end game, even grouping. That said, it won't be a lot of grouping compared to original EQ1, but if you go to another game, chances of groups are probably even less.
 

desura

Diamond Member
Mar 22, 2013
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I enjoy SWTOR quite a bit.

It isn't as mindblowing as WOW was, but I would go so far as to say that today, it is the *better* game.

Reasons...

-- Better PVP balance and variety. Warzones are superior to WOW's battlegrounds. There are more of them and they are better designed, and also low level characters actually stand a chance vs high level characters.

-- better story with characters you actually care about

-- truly inspiring space combat sequences

-- FREE.

-- no stat inflation. Like, WOW right now is ridiculous to the point that like one blow deals 33,559 damage.

So yeah, SWTOR.
 

Peppered

Senior member
Jul 3, 2009
397
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I was looking at getiing a 3 way monitor set up. That would help t o have 3 account on EQ1 but it would get a little costly unless it wsa free to play.
But free to play or silver accouts mercs dont ammount to much help afterlv 65 or so. I have a lv 64 enchater I can transfer to the server I am on. That woul give me a lv 64 mage a lv 68 Shamy or a lv 64 Druid and a lv 64 Enchanter the Enchanter Mage are on diffrent accounts teh m shmay and druid ar on the same account.
May be hard to control but i may try it.
 
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chihlidog

Senior member
Apr 12, 2011
884
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Uthgard!!!!

It's a DAoC freeshard. The population isnt huge, but there are active xp groups frequently. It's not terribly buggy, and the endgame is fantastic. It's old school, pre-TOA Dark Age of Camelot.

Seriously, TRY IT.
 

bamaaviator

Member
Apr 14, 2008
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I was looking at getiing a 3 way monitor set up. That would help t o have 3 account on EQ1 but it would get a little costly unless it wsa free to play.
But free to play or silver accouts mercs dont ammount to much help afterlv 65 or so. I have a lv 64 enchater I can transfer to the server I am on. That woul give me a lv 64 mage a lv 68 Shamy or a lv 64 Druid and a lv 64 Enchanter the Enchanter Mage are on diffrent accounts teh m shmay and druid ar on the same account.
May be hard to control but i may try it.

You can level from 1 - 64 in one play session now. I wouldn't worry about a transfer in the least.
 

Peppered

Senior member
Jul 3, 2009
397
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Ok i am just a bad player I have no clue how to go from lv 1 to lv 64 in one session.

And also unless you are lv 70 it will be hard to get a group because everyone that is not lv 100 wont want you to group with them because they are grinding to get lv 100.
 

kyrax12

Platinum Member
May 21, 2010
2,416
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How is Guild Wars 2?

Does it still have a huge population? I don't like playing MMORPG without a lot of people.

The thing that keeps me from getting it is the bad reviews it has been getting from the public. (Not official reviewers)