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Any good 24" 16:10 120Hz Display?

I am looking for a 24" 16:10 120Hz Display(to use with Nvidia 3D, have yet to buy 3D gear).

Also, I play twitch FPSes like UT3 so want minimal input lag and I am willing to sacrifice picture quality for it. I have a 8800GTS 512 (planning to upgrade soon).

Any pointers?
 
None, and there probably won't be any. Most will be 16:9, 1080p (regardless of the size) because of the hardware it takes to run @ 120Hz.
 
PC will eventually adopt 120hz and 240hz in 2020 LOL ,,, sheeez TV's have had it for 2 years or so.

I would suggest a 27" monitor 120hz 2550res me personally I cant downgrade my resolution so there is no LCD PC monitor for me,, Ill stick with my 2304x1440@80hz ubbber Sony from 10 years ago.. ... until 27" 120hz comes out @ 2550res,, Im not gonna downgrade res never. thank you
 
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PC will eventually adopt 120hz and 240hz in 2020 LOL ,,, sheeez TV's have had it for 2 years or so.

I haven't used Nvidia 3D, but it seems to me like common sense that far faster shutter speeds than 60HZ are going to be needed. Remember 60hz CRTs? Well, that's what each of the shutter glasses is doing right next to your eye. When we have 240Hz LCDs though, I can see this tech becoming very cool.
 
I haven't used Nvidia 3D, but it seems to me like common sense that far faster shutter speeds than 60HZ are going to be needed. Remember 60hz CRTs? Well, that's what each of the shutter glasses is doing right next to your eye. When we have 240Hz LCDs though, I can see this tech becoming very cool.

60Hz CRT doesn't look the same as 60Hz LCD, so you don't notice a flicker. In fact, I've never seen LCDs flickering.

So looks like I have to drop the 16:10 requirement. So.. any pointers for a 120Hz 3D monitor for gaming?
 
60Hz CRT doesn't look the same as 60Hz LCD, so you don't notice a flicker. In fact, I've never seen LCDs flickering.

LCDs do not flicker. Active shutter glasses do.

It works like this: For a 120Hz LCD every even frame is going to display the left eye image, and ever odd is going to the right eye image (or vice versa, does not matter though for the sake of this explanation). In order to get the 3d effect, the shutter glasses need to block out the vision for whichever eye is not supposed to see the frame. Therefore, for a 120hz LCD, the shutter glasses flicker at 60hz per eye, with one eye being shut out while the other is visible. You hear stories of it making people sick all the time, and 240hz LCDs are really going to be needed to make the techonology viable IMHO.
 
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