- Oct 10, 1999
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I'm currently building a 3D game editor at work, and I'm stuck at object rotating.
I am trying to get a similar object rotating system as 3D Studio MAX's, where you rotate the objects around the viewport's axis. However, each of my objects is defined by its own rotation parameters, which revolves around the object's axis.
I can't figure out the conversions required to convert the rotation parameters so as to make the object rotate around the viewport's axis instead of its own axis.
Anyone?
Thanks in advance,
atwl
I am trying to get a similar object rotating system as 3D Studio MAX's, where you rotate the objects around the viewport's axis. However, each of my objects is defined by its own rotation parameters, which revolves around the object's axis.
I can't figure out the conversions required to convert the rotation parameters so as to make the object rotate around the viewport's axis instead of its own axis.
Anyone?
Thanks in advance,
