Anti-aliasing vs Anisotropic filtering

Page 2 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

Ravynmagi

Diamond Member
Jun 16, 2007
3,102
24
81
I still like to have about 4xAA even with my 30 inch monitor. I do notice when it's not there. And of course 16xAF always is on.
 

nitromullet

Diamond Member
Jan 7, 2004
9,031
36
91
Both.

If you're not going to run AA/AF, you might as well save the money spent on a gaming PC and play on a console.

As far as games that don't support AA... I'm aware that a few don't out of the box, but I can't think of anything relatively recent that can't have AA forced on via the driver. Most of the recent games that don't support AA are Unreal Engine 3 games, and these can all be forced. ...Maybe Wolfenstein?
 

Bill Brasky

Diamond Member
May 18, 2006
4,324
1
0
Both are equally important to me. At minimum I like 2xAA and 8xAF, but like stated earlier AF is practically free. I usually run 4xAA and 16xAF.
 

Borealis7

Platinum Member
Oct 19, 2006
2,901
205
106
will we ever see more than 16AF? is there an advantage to it?
personally, i play at 1600x1200 so AA is not a big deal to me, and i always max filtering options. in the future i'd like to see more rugged terrain textures like rocks and roads, make them more rigid, sharper...and if anyone could find a way to make shadows not kill your performance.
 

MustangSVT

Lifer
Oct 7, 2000
11,554
12
81
AF always 16x (locked in driver settings actually). normally AA off or on depending on the performance but I dont mind it much.
 

toyota

Lifer
Apr 15, 2001
12,957
1
0
AF always 16x (locked in driver settings actually). normally AA off or on depending on the performance but I dont mind it much.
not a good idea to lock it in globally because it can mess up the graphics in some games. I know in FEAR 2 it screwed up the lighting.
 

vj8usa

Senior member
Dec 19, 2005
975
0
0
will we ever see more than 16AF? is there an advantage to it?

You probably wouldn't be able to see it. Look closely at textures in a game with 16xAF on, and odds are you won't be able to notice blurriness unless you're at a very specific angle. You definitely won't notice while actually playing. Odds are you'd never spot the difference between 8x and 16x AF unless you were really trying to, either.
 

PingSpike

Lifer
Feb 25, 2004
21,754
599
126
I love AF, but I can't really tell the difference between 8x and 16x. The performance hit is so small with modern hardware that its a no brainer trade off.

AA...eh, I don't really care much about jaggies...I was used to them in the old days of 800x600 resolutions and now that everything runs at high res they just aren't noticeable. I'd prefer a higher framerate to the effect.
 

Daedalus685

Golden Member
Nov 12, 2009
1,386
1
0
I was unable to bring myself to play ME2 very much until I manged to force AA (at least the hot fix driver from ati came out within a day).

Traditionally this is the case for me; I will almost never notice whether AF is on or off, but jaggies will drive me up the wall in seconds.

I'm not sure why I have such a hard time noticing AF, I really have to look hard to tell if I even have it on.
 

Occ

Senior member
Nov 11, 2009
276
0
76
I gotta have my AF (can't stand blurry textures), but I don't mind running without AA in most games. I kind of prefer the "raw" look it creates. Varies from game to game though. For example, I used AA in ME2, but I don't use it in any Source engine games. This is at measly 1280x1024 too. New monitor coming today though. =)
 

sxr7171

Diamond Member
Jun 21, 2002
5,079
40
91
All good point AF is basically free, I always enable it.

AA is something I like to have but with 1920x1200/1080 it isn't essential if you sit far but I like to have it also. I hate jaggies. I also hate texture shimmering.