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Anti-aliasing & Crysis 3...

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I'm glad you guys have such lightning fast reflexes to be able to notice aliasing while playing cause I don't...so FXAA does the job and more.

And if I stop playing and start looking at edges I get killed and it's no fun!!!!!!!
 
This is what I get for options. I don't get SMAA low, med, and high at all. I get SMAA low (1x) and SMAA MGPU 2x.

Does anyone have any idea what that means? Why can single cards select high (4x SMAA) but multi GPU setups get 2x?

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This is exactly what I see in my drop down box. It is why I made the thread to begin with.
 
Are you an idiot?

If the fastest card gets 10 fps is it playable?

Anything below 60 fps avg is unplayable for me. And AA isn't a necessity, it is a luxury.

Foolish to think that you are like anybody else. There aint nobody like you that is for sure, so maybe 35-40 is probably fine for someone else. And that is at VHQ no less. This game is fine at anything over 30fps I am finding.
 
Foolish to think that you are like anybody else. There aint nobody like you that is for sure, so maybe 35-40 is probably fine for someone else. And that is at VHQ no less. This game is fine at anything over 30fps I am finding.

Yes, I find anything around 40fps to be smooth and no problem at all in Crysis 3. That said, I do see upwards of 80fps at times. When action gets going though I see 40 and sometimes slightly below, but never down to where I feel it's too slow. Some titles would be terrible for me to play at that framerate.

Keys, do you know what the SMAA options mean? A single card can select low 1x, medium 2x, and high 4x, and a SLI system can select low 1x, and MGPU 2x. What is MGPU 2x and why do we not get a 4x option?
 
Why can single cards select high (4x SMAA) but multi GPU setups get 2x?

SMAA T2x and SMAA 4x use temporal multi/super-sampling. Temporal-AA won't work efficiently on multi-GPU, if at all, because you'd have to shift a ton of resources from one GPU to another, every frame.
 
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4x and 8x MSAA show up in my settings, but not TXAA obviously. SMAA looks pretty good to me and runs well too. Will test more tomorrow to see how it compares to MSAA.
 
4x and 8x MSAA show up in my settings, but not TXAA obviously. SMAA looks pretty good to me and runs well too. Will test more tomorrow to see how it compares to MSAA.

Yeah I can get MSAA too but the performance is way too low and MSAA seems borderline broken to me.
 
Yeah I can get MSAA too but the performance is way too low and MSAA seems borderline broken to me.

Do you have the TXAA option? I'm using TXAA medium and it actually improved my framerate a small bit. Im on high settings with a single 660 at the moment.
 
Do you have the TXAA option? I'm using TXAA medium and it actually improved my framerate a small bit. Im on high settings with a single 660 at the moment.

Yeah I can use txaa but I am not a fan. The performance is alright but the smudge factor is not, to my eyes anyway.
 
Foolish to think that you are like anybody else. There aint nobody like you that is for sure, so maybe 35-40 is probably fine for someone else. And that is at VHQ no less. This game is fine at anything over 30fps I am finding.

Agree. I could understand the requirement for 60+ for competetive multilayer, but I've always found ~40 to be very acceptable for single player.
 
Yeah I can get MSAA too but the performance is way too low and MSAA seems borderline broken to me.

The game has a sharpening filter on by default at 0.25 which is good for the post process modes that all introduce blur, but not for MSAA. If you lower that filter (r_sharpening) MSAA looks very nice like any other game, seems to have transparency MSAA too.
 
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