• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

Anisotropic performance hit?

rogue1979

Diamond Member
I see all the benchmark tests and I see what some of the members post here. I have a Geforce 2 Pro and a couple of Radeon 32MB DDR's. When I enable anisotropic filtering to 16-tap I do not see a performance drop in 3DMark or any games. This doesn't seem normal, I tested several times and no difference. Looking at other people with comparable systems, my benchmarks seem on par with everybody else. Am I doing something wrong?
 
I am using the 9050 for the Radeons, and the 23.12 for the Geforce Pro. Perhaps the anisotropic isn't supported or enabled?
 
Yes, all Radeons are capable of 16x (128 tap) anisotropic filtering and all Radeons have a minimal performance hit when it's enabled. If in doubt, try enabling it in games and then looking for the increased image quality.

OTOH pre-GF3 cards are only capable of 2x (16 tap) anisotropic and have quite a large performance hit sometimes.
 
Back
Top