Anisotropic performance hit?

rogue1979

Diamond Member
Mar 14, 2001
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I see all the benchmark tests and I see what some of the members post here. I have a Geforce 2 Pro and a couple of Radeon 32MB DDR's. When I enable anisotropic filtering to 16-tap I do not see a performance drop in 3DMark or any games. This doesn't seem normal, I tested several times and no difference. Looking at other people with comparable systems, my benchmarks seem on par with everybody else. Am I doing something wrong?
 

Mingon

Diamond Member
Apr 2, 2000
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Are the early radeon's capable of 16tap? and are you sure it is being used within the tests?
 

rogue1979

Diamond Member
Mar 14, 2001
3,062
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I am using the 9050 for the Radeons, and the 23.12 for the Geforce Pro. Perhaps the anisotropic isn't supported or enabled?
 

Uclagamer_99

Platinum Member
Jul 28, 2000
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i know some of the earlier drivers had broken AF...so even if you "enabled" it, it didn't really do anything :)
 

BFG10K

Lifer
Aug 14, 2000
22,709
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Yes, all Radeons are capable of 16x (128 tap) anisotropic filtering and all Radeons have a minimal performance hit when it's enabled. If in doubt, try enabling it in games and then looking for the increased image quality.

OTOH pre-GF3 cards are only capable of 2x (16 tap) anisotropic and have quite a large performance hit sometimes.