I never did bother trying it out until today and boy was I surprised. Its like FSAA for textures, and makes an incredible difference. Textures dont get blurry in the distance or on angled walls, and everything is just razor sharp.
How much of a performance hit is there though? I cant really tell in day of defeat, because it stays a pretty solid 60fps all the way throughout with me. I'd run 3dmark, but I cant seem to figure out how to get it to work on my radeon 7500 in direct3d.
Give it a try, youll be surprised. I can't bear to look at bilinear filtering anymore, and it will defintely make a lot of your older games look that much better.
32bit 4x FSAA and High Quality Ansi Filtering looks sooooo nice...
How's the Gf3's implementation of it?
How much of a performance hit is there though? I cant really tell in day of defeat, because it stays a pretty solid 60fps all the way throughout with me. I'd run 3dmark, but I cant seem to figure out how to get it to work on my radeon 7500 in direct3d.
Give it a try, youll be surprised. I can't bear to look at bilinear filtering anymore, and it will defintely make a lot of your older games look that much better.
32bit 4x FSAA and High Quality Ansi Filtering looks sooooo nice...
How's the Gf3's implementation of it?
