Anisotropic filtering with a Geforce 2 GTS

imgod2u

Senior member
Sep 16, 2000
993
0
0
I just downloaded and installed the 27.10 drivers. I decided to try out anisotropic filtering in a game I'd previously not used it in, Star Trek: Armada. The graphics in this game is already very impressive however the weapons fire still isn't quite as realistic (you can see the vertical line where the weapons fire was suppose to be hidden but instead shows up). Anyway, I downloaded NVMax 4 and enabled anisotropic filtering in DirectX (the game doesn't run in OpenGL). The thing is, even under DirectX, I was only capable of using Level 2 (16 tap) anisotropic filtering. I would like to use something like 32-tap, is that possible on a Geforce 2 GTS 64MB?

Also, in the OpenGL settings, I could only enable Level 2 anisotropic filtering as well, would it be different if I were using a Geforce 3?
 

Rand

Lifer
Oct 11, 1999
11,071
1
81
16tap anisotropic filtering is the maximum the GF2 is capable of. The Radeon 7XXX, 8XXX, and GF3 can all do higher levels of filtering.