Anisotropic and Trilinear Filtering

Emultra

Golden Member
Jul 6, 2002
1,166
0
0
Anisotropic filtering helps in rendering texture sharply, even at angles, whereas bi- and trilinear filtering assumes that the texture is viewed from directly above. As far as I know.
 

MrThermistor

Banned
Oct 7, 2003
48
0
0
Trilinear filtering blends together multiple mip maps for a relatively seamless look.

Anisotropic filtering renders wider textures for viewing across them. This makes distant textures look less blurry.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,002
126
Trilinear is a square sampling method that samples four texels from each mipmap and another four that are weighted between the two mipmaps.

Anisotropic filtering is a non-square sampling method that samples either four or eight texels from up to 16 mipmaps and deals with texture distortion on angled polygons.