- Sep 13, 2001
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i just published an app to the google play store and i'm selling it for $.99. it is basically a game guide/moves list for a fighting game.
after about 3 weeks or so i am having somewhat decent sales, however there are other apps that are very similar to what i have out there, and they are free. some of them also have pretty bad reviews. but, they have a lot more downloads than my app does.
it seems from just reading and hearing people talk, the typical android user expects free apps rather than pay apps, and pay apps, even if they are better, they don't give them the time of day. i guess they don't mind ads in general, or they just use adblockers. the minute they see it is a pay app, they don't even bother checking it out.
i also have a feature in mine that is not in the other apps - it allows the user to enter their own custom combos and store them into the app, and can be viewed like the normal moves lists.
over the weekend i "converted" this into an app that i plan to submit and make it free, that now has banner ads at the top of the screen, and it also has interstertial ads pop up randomly when the user makes their "final" selection (as in, they select character, then the move type where it displays the moves for that selection) that just comes up randomly 1 out of 10 times, so its' not TOO overbearing.
i also made it so that the free version only allows the user to enter 1 or 2 (haven't decided yet) custom combos.
i have an in-app purchase that will allow the user to pay $.99 and it removes all ads and will also allow unlimited custom combos - which is exactly what the app does now for the 99 cent version.
now my question is, since i'm not in the android eco system, do you as android users think this is a good idea? the reason i ask is because with android, once you make your app free, there is no going back to a paid version. so if i flip this switch, there is no turning back. i already have it coded so that people who have the app right now will be "upgraded" to the pro version, so this is behind the scenes to them.
but does this seem like a smart move, to simply get the app out there to A LOT more people so they can at least see that mine offers more than the others, and it will tease them as well with the custom combos, and possibly get an upgrade?
as someone who has been in the iOS ecosystem all along, i am just not sure exactly the market for this, so i'm coming to AT where i know there are a lot of android users, to get an opinion on this because i'm kind of at a cross roads as to what to do at this point.
if i DO "flip the switch" and it goes well, i may look at doing the same thing for my iOS version as well.
after about 3 weeks or so i am having somewhat decent sales, however there are other apps that are very similar to what i have out there, and they are free. some of them also have pretty bad reviews. but, they have a lot more downloads than my app does.
it seems from just reading and hearing people talk, the typical android user expects free apps rather than pay apps, and pay apps, even if they are better, they don't give them the time of day. i guess they don't mind ads in general, or they just use adblockers. the minute they see it is a pay app, they don't even bother checking it out.
i also have a feature in mine that is not in the other apps - it allows the user to enter their own custom combos and store them into the app, and can be viewed like the normal moves lists.
over the weekend i "converted" this into an app that i plan to submit and make it free, that now has banner ads at the top of the screen, and it also has interstertial ads pop up randomly when the user makes their "final" selection (as in, they select character, then the move type where it displays the moves for that selection) that just comes up randomly 1 out of 10 times, so its' not TOO overbearing.
i also made it so that the free version only allows the user to enter 1 or 2 (haven't decided yet) custom combos.
i have an in-app purchase that will allow the user to pay $.99 and it removes all ads and will also allow unlimited custom combos - which is exactly what the app does now for the 99 cent version.
now my question is, since i'm not in the android eco system, do you as android users think this is a good idea? the reason i ask is because with android, once you make your app free, there is no going back to a paid version. so if i flip this switch, there is no turning back. i already have it coded so that people who have the app right now will be "upgraded" to the pro version, so this is behind the scenes to them.
but does this seem like a smart move, to simply get the app out there to A LOT more people so they can at least see that mine offers more than the others, and it will tease them as well with the custom combos, and possibly get an upgrade?
as someone who has been in the iOS ecosystem all along, i am just not sure exactly the market for this, so i'm coming to AT where i know there are a lot of android users, to get an opinion on this because i'm kind of at a cross roads as to what to do at this point.
if i DO "flip the switch" and it goes well, i may look at doing the same thing for my iOS version as well.