EMAN, you're confusing me.. you're saying that the FSAA algorithm that the Radeon 8500 has is really the one from 3dfx Voodoo 5's?
in case you want to know, that particular algorithm is called RGSS (Rotated grid super sampling I think). the card draws the same frame multiple times, just with a different grid, so the pixels end up slightly out of alignment from one another, which means that when combined, they have this FSAA effect.
the reason why that algorithm seems to be one of the best is simple, it works with nearly all games. rendering in high res and bringing it down simply doesn't work quite properly, especially when you have some sort of 2D control panel that cannot be scaled to 1600x1200+ resolutions. IF anand wants to find out what algorithm this card is using, he could have tried a game like that.
nVidia's GF3 method of anti-aliasing I think follows an SGI technique. I don't know much about it, but from what I remember the GF2 FSAA technique is simply scaling the resolution much higher and then downsampling.