I've never understood the hate of DRM. I know I'm in a small minority. It's never caused me problems that I can recall, and I am in favor of publishers being paid for their products.
If anything, the issue I have is that it doesn't seem to work that well - everything seems to get hacked.
I'm sympathetic to the issue if it causes problems; that's a legitimate reason to avoid a product. But that's not what I see, I see a blanket ideological opposition.
I have had problems, as have others I know. More than that, however, is the ideological opposition. I DETEST everything about the practice, so even if I'd never suffered (or never would) I would still oppose it.
A good portion of the 'piracy' is actually people doing what they have to in order to break the DRM alone. It started back in the early days with cd-check crackers, which were just as often about convenience as actual piracy. I know I personally have always refused to put my cds in, as it's an unnecessary step. Now you get all sorts of reporting issues and checks that require more advanced cracks. Often the end result is the inability to download content you deserve access to, or other issues which necessitate using illegal sources to circumvent.
The other consideration is costs. Yes, I realize that production costs are higher, and the end result more spectacular, but it's not in-line with earnings. Most of the country simply can't afford the rising prices. That means they're not going to purchase a game no matter what - they simply don't have the money. Therefore the piracy isn't impacting anyone, except by creating fans of a product that may (if workers ever get paid again) lead to honest purchases.
Study after study shows that no form of piracy has significant negative impacts. It's really all just about control, and profits for ancillary groups (like the RIAA) that contribute nothing while causing great harms.