I don't like war porn recruiting people to let the government tell them to kill people for iffy reasons. The game's budget for free distribution is based on its recruiting new soldiers.
There is nothing new in that statement.
It's been that way since Americas Army 1.0.
The actual battles aren't mean to serve as recruitment, it's the rest of the software. The interaction, the virtual bootcamp, the structure. The Army realizes those features alone would get no play time, even with it being free, so they threw in competitive multiplayer. For one, they are hoping it encourages teamwork, and two, it gets people to constantly log in, maybe even spread word of the game, and eventually get some people who are curious to find out the information they wanted to.
AA3 might be the last iteration of the project, with maybe a few patches for but nothing massive. The the US Army is finding out the cost of development isn't exactly being offset by anything.
I loved AA and AA2, but sweet jesus AA3 was just terrible last time I gave it a go. Maybe it's better at the moment, I'd certainly hope so, but it was so damn buggy in late summer that I basically gave up.
AA used to be my favorite online competitive FPS, played the most between versions AA 1.6 - AA 2.4. After AA 2.0, too maybe people with counter-strike style of play starting getting in on the action, and I was getting bored with the bunny hopping and grenade launchers.
Though I'm finding I'm just getting used to it in CODMW2. lol