SP: Yes, we're absolutely working with developers too. We're expecting to see native stereo 3D games later in 2011. In fact, Eidos, the developer of Deus Ex: Human Revolution, has announced that it will support native stereo 3D in the game, including our HD3D technology. That means Eidos will render images for the left eye and the right eye in the game, and tap into our quad buffer driver directly without the need for middleware.
We're working very closely with Eidos right now on Deus Ex: Human Revolution, and we have a whole team of what we call ISV alliance managers who work directly with game developers. There will be a few native 3D games coming out this year, but we expect middleware to be very important too – not all developers are going to support native stereo 3D, as it adds a lot of complexity.