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Golden Member
- Jan 23, 2007
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I guess it depends - I guess some people want reality simulators, but having something that is completely impossible in a game isn't exactly bad either. Depends on the game type, on the implementation, etc.
But so far the stuff that is out there isn't exactly astonishing - sure the technical and accuracy aspect is quite interesting, but many things we have seen so far with GPU accelerated physics can be accomplished in different ways.
Physics will most likely take off when it can use all the resources available on someone system, make you open your mouth and have no cost in frame rate.
It is a question of timing and so far, and for different reasons, GPU physics hasn't take off.
Sure, things need to start at some point, and it is starting, but it is far from mainstream atm and we can be excited by the future of it but we (or some of us) aren't exactly excited with the present of it.
I agree with this. I bought my first video card because the games I wanted to play no longer worked with integrated graphics. I bought a sound card because I wanted real music and speech and no longer wanted to hear the screeching beeps from my PC. I'm not going to go out and buy a dedicated physics card because it's not required and doesn't change a major part of my gaming experience.
Thus I don't think hardware physics will take off until developers start making it required (which they will never do until a large portion of their target audience has the necessary hardware already), or until the hardware for it's adopted for other purposes (which seems like the direction things are going as everyone has multi core CPUs and the latest GPUs have the processing capabilities).
