blastingcap
Diamond Member
- Sep 16, 2010
- 6,654
- 5
- 76
Tesselation shows it's real strenghts when applied in a larger scale, on terrain and such.
I know that when I play flight sims, my focus is on the terrain below instead of incoming missiles and fighter jets.
There are other reasons why most game devs won't use much DX11 tessellation, if any: sliding sales of games, and small DX11 market size. Steam survey shows that ~12-13% of Steam gamers have DX11, and among those, a minority have strong cards that can handle heavy-duty tessellation and shading. So why write a game for such a tiny minority? You will likely just write a game in DX9 and tack on a few DX11 effects if they are cheap to implement. Otherwise, forget it. It's probably not worth committing lots of resources to spruce up graphics that a tiny fraction of your target market can see.
In other words, by the time heavy tessellation is the norm, the GTX580 will be obsolete.
That said, games like Crysis 2 may push the envelope. But I wouldn't spend on a monster card just for one game. Heck, I tend to lag behind by a year or two in games I buy anyway, so by the time I get around to Crysis 2, I'll probably have a Maxwell.
Last edited:
