AMD Official Mobile Kaveri Models and Specs

AtenRa

Lifer
Feb 2, 2009
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http://www.amd.com/en-us/products/processors/notebook-tablet/apus#

oavhwz.jpg
 
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monstercameron

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Feb 12, 2013
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I am guessing kaveri had alot of salvage chips due to gf 28nm process? or has AMD intentionally disabled a few CUs for keeping inline with a ulv spec?

in any case no more ddr3 1333, all models support 1600mhz, yeah. Also an interesting matchup 15W beema vs 19W kaveri.
 

USER8000

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Jun 23, 2012
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Interestingly the IGP clockspeeds are only slightly decreased when compared to desktop SKUs,unlike with Trinity and Richland.
 

sefsefsefsef

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Jun 21, 2007
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I'm curious by the low model numbers. The highest Trinity mobile SKU was A10-4600m, and the highest Richland mobile SKU was A10-5750m. It's curious that even the highest-end FX Kaveri models only top out at 7600, let alone the A10s.

Unfortunately, I don't think that it is because something even better is waiting in the wings for a mid-cycle refresh. I look forward to the day when we have HBM on an interposer for APUs, but that's probably still 1.5 years away.
 
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Be interested to see battery life and gaming performance and what the actual availability of all these models is. Could be attractive for a light gaming laptop, depending on price relative to one with a discrete card. Unfortunately, I am afraid it will still be borderline unless one is willing to really reduce settings, especially on new, demanding games like Watchdogs and the new Mordor game.
 

monstercameron

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Be interested to see battery life and gaming performance and what the actual availability of all these models is. Could be attractive for a light gaming laptop, depending on price relative to one with a discrete card. Unfortunately, I am afraid it will still be borderline unless one is willing to really reduce settings, especially on new, demanding games like Watchdogs and the new Mordor game.

I'm pretty sure it will play any moba out there with fluent fps...seeing as how those are what people really play. If it can play league or dota 2, then there ya go!

just a note; google search this "most popular games."

another note
Most_played_april_2014_v3.jpg

I'm pretty sure kaveri can do all this!
 
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PPB

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I'm pretty sure it will play any moba out there with fluent fps...seeing as how those are what people really play. If it can play league or dota 2, then there ya go!

just a note; google search this "most popular games."

another note
Most_played_april_2014_v3.jpg

I'm pretty sure kaveri can do all this!

LoL is an easy target (SR 5v5 map at least, ARAM is so badly coded it makes look Skyrm good). DotA is a bit more demanding but no problem for those kind of apus. I cant say for WoT but I have heard it might compromise the CPU side.

Would kill for an ULV kaveri apu with professional modded drivers, free viewport performance boost for 3dsmax and autocad anyone? :biggrin:

PS: LOL at people still thinking one would buy an integrated graphics solution to play just released AAA games on high settings.
 

monstercameron

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Feb 12, 2013
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LoL is an easy target (SR 5v5 map at least, ARAM is so badly coded it makes look Skyrm good). DotA is a bit more demanding but no problem for those kind of apus. I cant say for WoT but I have heard it might compromise the CPU side.

Would kill for an ULV kaveri apu with professional modded drivers, free viewport performance boost for 3dsmax and autocad anyone? :biggrin:

PS: LOL at people still thinking one would buy an integrated graphics solution to play just released AAA games on high settings.

I only play aram, shorter more direct matches...
also there are pro level apus, are those for businesses or for pros[as in pro drivers?]
 

AtenRa

Lifer
Feb 2, 2009
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A few remarks,

- No more (Single Module) Dual Core at 35W and 19W TDP, every Kaveri 35W and 19W TDP model is now (Dual Module) Quad Core.

- Lowest memory frequency is 1600MHz.

- Mobile FX-7600P 35W TDP will have higher iGPU performance than Desktop 45W/65W TDP A8-7600(if both paired with same memory).

- FX-7500 at 19W will reach close to last year 35W TDP A10-5757M performance both in CPU and iGPU.

Not bad for a half node, but AMD really needs 20/14nm for 2015 and as things are currently looking they will not have it.
 
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Galatian

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I hope someone releases something in a NUC like form factor with these chips. I'd be interested in one!
 

Enigmoid

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Sep 27, 2012
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A few remarks,

- No more (Single Module) Dual Core at 35W and 19W TDP, every Kaveri 35W and 19W TDP model is now (Dual Module) Quad Core.

- Lowest memory frequency is 1600MHz.

- Mobile FX-7600P 35W TDP will have higher iGPU performance than Desktop 45W/65W TDP A8-7600(if both paired with same memory).

- FX-7500 at 19W will reach close to last year 35W TDP A10-5757M performance both in CPU and iGPU.

Not bad for a half node, but AMD really needs 20/14nm for 2015 and as things are currently looking they will not have it.

I love it when people take clocks at face value.

http://www.anandtech.com/show/7677/amd-kaveri-review-a8-7600-a10-7850k/12

The 384 sp 7600 and the 512 sp 7850k are basically the same (no way to notice differences outside of side by side-> no difference in playability being maybe 5-10% faster). Furthermore the 45W 7600 is consistently slower than the 65W 7600 despite having the SAME theoretical gpu clocks.

Bandwidth will continue to be the limiting factor. OEMs are unlikely to use higher priced SODIMMs for budget notebooks.

The other thread on this topic (speculation- which turned out to be correct) listed the igp clocks AT has as the boost clocks.

That said this is a nice jump.

Would kill for an ULV kaveri apu with professional modded drivers, free viewport performance boost for 3dsmax and autocad anyone? :biggrin:

Extremely CPU limited for the most part. It would be nice but rendering would be extremely poor not to mention that professional certified equipment is generally lower clocked. Doesn't autocad now use DX and have no difference between professional and consumer gpus?
 

PPB

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Jul 5, 2013
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Extremely CPU limited for the most part. It would be nice but rendering would be extremely poor not to mention that professional certified equipment is generally lower clocked. Doesn't autocad now use DX and have no difference between professional and consumer gpus?

If you think someone buys an ULV part to do production renders, you are basically clueless. Any sane person uses their notebook/ultraportable to edit and then their desktop to do the actual rendering. Unless you love going for 2x render times at the same or higher price point :rolleyes:

And autocad is still horribly gimped on non-professional skus (non professional drivers actually, as we know that is what is segmenting the market in that area).

And if you care to read the SKU's specs, you will see that both pro and consumer solutions are clocked the same (because guess what? they are the same SKU but with different drivers!).
 

Enigmoid

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Sep 27, 2012
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If you think someone buys an ULV part to do production renders, you are basically clueless. Any sane person uses their notebook/ultraportable to edit and then their desktop to do the actual rendering. Unless you love going for 2x render times at the same or higher price point :rolleyes:

And autocad is still horribly gimped on non-professional skus (non professional drivers actually, as we know that is what is segmenting the market in that area).

And if you care to read the SKU's specs, you will see that both pro and consumer solutions are clocked the same (because guess what? they are the same SKU but with different drivers!).

No but it may be quite difficult to do large amounts of editing or design with some applications without a periodic render (1 frame) to see how the scene looks. A lot of professional apps such as solidworks and maya are strongly CPU limited (SW is limited by pretty much 1 thread). The other thing is market; the market for people who need 13.3" mobile workstations with all their compromises (such as the tiny screen) is pretty small. Its even smaller for those who need professional level GPUs but not much CPU power. If money is no problem then its no deal to cram a dual haswell + K610M (easily enough for general level notebook) into a 13.3" chassis.

As far as recommended hardware goes. Intel HD 4000, 4600 is certified recommended hardware by autodesk for 3ds max 2015.

http://usa.autodesk.com/adsk/servle...group=6&release=2015&os=32768&manuf=all&opt=1

Strangely enough HD 4000/4600 has been tested and certified. Only HD 4600 for autocad though with HD 4000 being certified for older versions.

Often a professional level gpu WILL be clocked lower than its consumer counterpart. For an APU I can imagine clocks will be reduced as a stable CPU + igp clockspeed is very likely preferred.
 
Aug 11, 2008
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LoL is an easy target (SR 5v5 map at least, ARAM is so badly coded it makes look Skyrm good). DotA is a bit more demanding but no problem for those kind of apus. I cant say for WoT but I have heard it might compromise the CPU side.

Would kill for an ULV kaveri apu with professional modded drivers, free viewport performance boost for 3dsmax and autocad anyone? :biggrin:

PS: LOL at people still thinking one would buy an integrated graphics solution to play just released AAA games on high settings.

Exactly my point. Any APU is a very compromised solution. Just not sure I would pick a gaming computer that limited the games I could choose to play, even a laptop. For sure, on a desktop, I would go with a discrete card. On a laptop, if the price was right, it *might* be an acceptable compromise, compared to a more expensive unit with a discrete gpu.

Edit: right now, igp performance and bandwidth are the major bottlenecks of an APU. Those can be compensated for by decreasing the image quality and/or resolution. With some of the more cpu intensive games, cpu might also start to become a bottleneck, which is less easy to compensate for.
 
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PPB

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Jul 5, 2013
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No but it may be quite difficult to do large amounts of editing or design with some applications without a periodic render (1 frame) to see how the scene looks.

That is why any renderer worth your time has currently adopted RT solutions to replace those LQ renders you had to do before. Those run via CUDA, OpenCL or CPU. One can only imagine the speedup you would get when those RT solutions become HSA capable (as not everyone of them support CUDA or OpenCL and when they do it they have to sacrifice features in the run).



A lot of professional apps such as solidworks and maya are strongly CPU limited (SW is limited by pretty much 1 thread).

So CPU demanding it will run like crap regardless of the mobile CPU. On desktop this difference might be noticeable. On mobile, not so much. Performance might be so compromised you just leave those operations for when you get back to your home and do it with your proper workstation.


The other thing is market; the market for people who need 13.3" mobile workstations with all their compromises (such as the tiny screen) is pretty small. Its even smaller for those who need professional level GPUs but not much CPU power. If money is no problem then its no deal to cram a dual haswell + K610M (easily enough for general level notebook) into a 13.3" chassis.

Moving goalposts wont work here, as I dont want a 13.3 workstation, neither Im discussing markets here (try with the stockholders, probably their thing). I want a laptop that can do model editing without incurring into horrendous viewport performance losses (gotta bold things nowadays so people actually focus on what I was talking about) thanks to having the possibility to use the firepro modded drivers. To do that, there has to be a workstation SKU in the first place to have those drivers written for.

As far as recommended hardware goes. Intel HD 4000, 4600 is certified recommended hardware by autodesk for 3ds max 2015.

http://usa.autodesk.com/adsk/servle...group=6&release=2015&os=32768&manuf=all&opt=1

Strangely enough HD 4000/4600 has been tested and certified. Only HD 4600 for autocad though with HD 4000 being certified for older versions.

Good for Intel I suppose, then you happen to use one of those iGPs for that kind of task and find yourself struggling with horribad performance. So much for certifying something without acceptable performance. Not even mentioning that HD 4600 is as vague as you can get as it is not even mentioned if it's the mobile variant or not (silly claims aside of being able to sustain turbo on heavy loads in mobile for more than a benchmark's runtime).

Often a professional level gpu WILL be clocked lower than its consumer counterpart. For an APU I can imagine clocks will be reduced as a stable CPU + igp clockspeed is very likely preferred.

But this isnt the case and we are discussing Kaveri mobile parts here. This proves you probably didnt even bother to read the first post before trying to dismiss the product.
 

Enigmoid

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Sep 27, 2012
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That is why any renderer worth your time has currently adopted RT solutions to replace those LQ renders you had to do before. Those run via CUDA, OpenCL or CPU. One can only imagine the speedup you would get when those RT solutions become HSA capable (as not everyone of them support CUDA or OpenCL and when they do it they have to sacrifice features in the run).

Sure but most RT solutions demand a ton of computing power that a 19W APU has no chance of providing. If you try octane real time for example its going to be really tough. Even HSA capable you are only looking at a fraction of a full Steamroller desktop APU. HSA, OpenCL etc. you are still running on a 19W budget and performance will suffer.

So CPU demanding it will run like crap regardless of the mobile CPU. On desktop this difference might be noticeable. On mobile, not so much. Performance might be so compromised you just leave those operations for when you get back to your home and do it with your proper workstation.

Really. A 37W intel quad can run 4 cores 8 threads at 3.0 ghz (i7-4702MQ). This will have far superior ST performance than any kaveri/richland DESKTOP CPU and significantly better MT. For rendering 4 cores + HT @ 3.0 ghz will probably match a i5 desktop at 3.6 ghz. This is quite good. Moving up to a higher binned 45W quad (15.6" notebook) and the difference between mobile and a 4770 (non k) dramatically decreases. Needless to say that it is very possible to have significant amounts of CPU power in a notebook.

Moving goalposts wont work here, as I dont want a 13.3 workstation, neither Im discussing markets here (try with the stockholders, probably their thing). I want a laptop that can do model editing without incurring into horrendous viewport performance losses (gotta bold things nowadays so people actually focus on what I was talking about) thanks to having the possibility to use the firepro modded drivers. To do that, there has to be a workstation SKU in the first place to have those drivers written for.

Which is basically a workstation (when you hear mobile workstation the first thing you think about is firepro or quadro cards). Like I said before there is little point in looking at viewport performance without CPU as it limits the market.


Good for Intel I suppose, then you happen to use one of those iGPs for that kind of task and find yourself struggling with horribad performance. So much for certifying something without acceptable performance. Not even mentioning that HD 4600 is as vague as you can get as it is not even mentioned if it's the mobile variant or not (silly claims aside of being able to sustain turbo on heavy loads in mobile for more than a benchmark's runtime).

http://pcfoo.com/specviewperf-12-gpu-scores/

HD 4600 is around Quadro 600 performance levels. Its really quite poor.

But this isnt the case and we are discussing Kaveri mobile parts here. This proves you probably didnt even bother to read the first post before trying to dismiss the product.

Kaveri mobile hasn't launched yet. The link is now down but pro could easily be a reference to Trustzone and/or other features. You can't say for certain that these 'Pro' branded CPUs would be the ones that a modded firepro driver would be for (and you are assuming so). That perhaps would have different requirements.


Edit: Been playing around in maya 2013 on my laptop on some complex scenes (7.1M verticies) and the HD 4000 on my laptop is SIGNIFICANTLY smoother than the 660m. Its a night and day difference (hard to measure the fps exactly but at least 3x better) and I went from really bad stuttering and tearing to moving that model fluidly. Guess I will have to disable 660m and use the integrated graphics. I'm not making this up but I would never have guessed it.

A 280 M vertice scene is completely ST CPU bound. 0.5 fps as the CPU recalculates.
 
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