GodisanAtheist
Diamond Member
- Nov 16, 2006
- 4,782
- 4,108
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I figured something similar to UE5's TAAU was coming from AMD in FSR 2.0.
If AMD gets this thing to be game/engine/vendor agnostic (I mean it is, but is a standard) or even gets incorporated at the driver level (i've read that AMD could theoretically use vector data from game AF data as a substitute for getting exact vectors right from the engine) then it will be GG all other upscaling techniques.
To use a prior example, it will be VHS vs. Betamax all over again. Good enough but standardized and free will beat the technically superior but limited and proprietary solution every time.
If AMD gets this thing to be game/engine/vendor agnostic (I mean it is, but is a standard) or even gets incorporated at the driver level (i've read that AMD could theoretically use vector data from game AF data as a substitute for getting exact vectors right from the engine) then it will be GG all other upscaling techniques.
To use a prior example, it will be VHS vs. Betamax all over again. Good enough but standardized and free will beat the technically superior but limited and proprietary solution every time.