CakeMonster
Golden Member
- Nov 22, 2012
- 1,262
- 332
- 136
Ugh, I really hope that the sharpening can be 100% user controlled. Not a fan of the effects of sharpening and that could ruin the whole feature for me.
is there a mistake? Your native sections list command setup:
Resolution / Upscaling method Console command Average FPS (approx near the starting rock) 1440p Native r.TemporalAA.Upsampling 0
r.ScreenPercentage 10044 FPS 720p Bilinear (naïve method) r.TemporalAA.Upsampling 0
r.ScreenPercentage 5085 FPS 720p TAA r.TemporalAA.Upsampling 1
r.TemporalAA.Algorithm 0
r.ScreenPercentage 5081 FPS 720p TSR r.TemporalAA.Upsampling 1
r.TemporalAA.Algorithm 1
r.ScreenPercentage 5079 FPS 1080p Bilinear r.TemporalAA.Upsampling 0
r.ScreenPercentage 7561 FPS 1080p TAA r.TemporalAA.Upsampling 1
r.TemporalAA.Algorithm 0
r.ScreenPercentage 7561 FPS 1080p TSR r.TemporalAA.Upsampling 1
r.TemporalAA.Algorithm 1
r.ScreenPercentage 7558 FPS
r.TemporalAA.Upsampling 0
r.ScreenPercentage 100
r.DefaultFeature.AntiAliasing=0
PostProcessAAQuality=0
Thanks. I should have specified that I did only want to disable the upsampling part, not TAA completely (as it get's really grainy). TAA itself is always running in all cases (as it would be for actual games) i just compared upscaling to no upscaling, so to say.is there a mistake? Your native sections list command setup:
This is not enough to disable AA completely in UE (r.TemporalAA.Upsampling disables the upsampling in TAA pass), you need either:Code:r.TemporalAA.Upsampling 0 r.ScreenPercentage 100
orCode:r.DefaultFeature.AntiAliasing=0
Can you quadruple check that state of our screenshot for native does indeed represent proper native?Code:PostProcessAAQuality=0
P.S. Kinda ironic how you need to go thruogh lots of hurdles in modern engines to render in native res. I really dont like where it is all going
Sure, but the issue is that your actual FPS data for native isnt really correct, TAA, especially newly added Gen5 one, can eat up to ~20 FPS (!) even without upsampling path. I think this approach just skews outlook at performance numbers in general since we dont have proper baseline.Thanks. I should have specified that I did only want to disable the upsampling part, not TAA completely (as it get's really grainy). TAA itself is always running in all cases (as it would be for actual games) i just compared upscaling to no upscaling, so to say.
Not surprised about what DF has to say compared to others.Looks quite weak at Digital Foundry:
As expectedLooks quite weak at Digital Foundry:
What the nvidia shills have to say is valuable, but it needs to be taken in context.Looks quite weak at Digital Foundry:
According to the same guy who claimed DLSS 1.0 is comparable to native.Looks quite weak at Digital Foundry:
I can't agree more.According to the same guy who claimed DLSS 1.0 is comparable to native.
I couldn't care less for DF reviews for this sort of stuff, especially not from Alex.
Gamer's Nexus tested a 5700G with good results.I'm too lazy to look if anyone tested, but wondering if these work on AMD's Vega based APUs? My wife is running a Ryzen 2200G chip and this might be exactly what APUs need for that little extra performance boost.
As for a fully fledged desktop, I'm glad to see FSR isn't just a complete turd like many of us feared it would be, but I stick by the same statement I made regarding DLSS: this is great to extend the life of an aging video card, but i desperately hope it does not become the crutch used to justify poor gen to gen native res performance increases as we go forward.
Neither of these features should be necessary on a new card gaming at "common" (up to 4K) monitor resolutions at the top end.
Ironic to think that this narrative was brought by people who considered the FarCry RT remake and bug fest CP2077 the best form of artistic expression of RT tech and belittling PS5/Insomniac's achievements in R&CStrange that DF cares so much about IQ, what happened to "in the moment performance"?
A friend also tested on a 4700U, no problems here either.I'm too lazy to look if anyone tested, but wondering if these work on AMD's Vega based APUs? My wife is running a Ryzen 2200G chip and this might be exactly what APUs need for that little extra performance boost.
As for a fully fledged desktop, I'm glad to see FSR isn't just a complete turd like many of us feared it would be, but I stick by the same statement I made regarding DLSS: this is great to extend the life of an aging video card, but i desperately hope it does not become the crutch used to justify poor gen to gen native res performance increases as we go forward.
Neither of these features should be necessary on a new card gaming at "common" (up to 4K) monitor resolutions at the top end.
VEGA 64 link (Hardware unboxed)I'm too lazy to look if anyone tested, but wondering if these work on AMD's Vega based APUs? My wife is running a Ryzen 2200G chip and this might be exactly what APUs need for that little extra performance boost.
As for a fully fledged desktop, I'm glad to see FSR isn't just a complete turd like many of us feared it would be, but I stick by the same statement I made regarding DLSS: this is great to extend the life of an aging video card, but i desperately hope it does not become the crutch used to justify poor gen to gen native res performance increases as we go forward.
Neither of these features should be necessary on a new card gaming at "common" (up to 4K) monitor resolutions at the top end.
Just a note for anyone trying Riftbreaker, the TXAA implementation has to be one of the worst AA implementations I've seen in a very long time. Any movement causes huge quality drops even when rendering natively, without FSR toggled on.Btw if anyone wants to give FSR a try themselves, The Riftbreaker has a free demo/prologue that supports it and is only a 5GB download.
If anyone has a GPU/CPU w/ iGPU not supported by FSR officially it would be pretty cool to see how those work as well.