DX9 have framepacing for one monitor. Still lacks support for eyefinity and 4K.
at the 4K 3840x2160 resolution we find that CrossFire still has issues in DX9 titles - the large blob of black in the Frame Times graph shows us that frame pacing is still not working (and likely never will for this class of game).
Actually, I 'could' be wrong. PC Perspective's last article with a 'frame pacing' tag is their April review of the R9 295X. From the Skyrim results: http://www.pcper.com/reviews/Graphics-Cards/AMD-Radeon-R9-295X2-8GB-Graphics-Card-Review/Skyrim
And yet, that's at 4K and so closer to Eyefinity than single-monitor results.
Looking higher up on that page and it appears that frame pacing is working in the "2560x1440 - Frame Times" graph:
![]()
Then again, there is nearly no scaling from Crosfire either....so I'm not sure how conclusive this is
Are you sure? I don't remember seeing anything about that. Certainly as recently as January, DX9 frame pacing was not available. Got a source?
Of course but AMD really need to improve CF on CPU bound titles like Farcry 3 and Crysis 3 and really upcoming games like Evolve,GTA 5,Shadow of Mordor,Assassins Creed 5,Farcry 4 mostly the biggest of them all Witcher 3 will be kind of big challange for them because all of these are games works titles except GTA 5.I doubt this will ever be added because dx9 should just die already. It may suck for older titles, but its pointless moving forward.
Of course but AMD really need to improve CF on CPU bound titles like Farcry 3 and Crysis 3 and really upcoming games like Evolve,GTA 5,Shadow of Mordor,Assassins Creed 5,Farcry 4 mostly the biggest of them all Witcher 3 will be kind of big challange for them because all of these are games works titles except GTA 5.
No u dont understand what i am saying.Gameworks is problem but biggest problem of AMD is that they dont support Multithreading and all of these games are pretty much CPU and GPU bound where Nvidia SLI always dominate in that in term of performance and smoothness.This has nothing to do with DirectX 9 support.![]()
I doubt this will ever be added because dx9 should just die already. It may suck for older titles, but its pointless moving forward.
but know there is no reason to fix this issue.They need to look forward.AMD CF must take advantage of CPU bound games like Nvidia and that is the reason Civilization Beyond earth has Mantle because they dont have tech like Multithreading.All those game i mentioned above are granted multithreading games.Well the real problem is why this wasn't fixed 3 years ago when it was discovered, and the answer is AMD is all $$marketing and they don't, as far as I can tell, allocate money to important areas (SOFTWARE) and instead they waste money on areas that hasn't helped them gain meaningful market share. Their mobile software in particular has really suffered as a result.
Their desktop level support for software has improved a lot, but I can see why AMD might feel this way about DX9 now. Of course DX9 is old news now. The real question is why this was a lingering problem for 3 years and they shouldn't let situations like that happen again, 3 years ago DX9 had many great titles including Witcher 2 and of course, Skyrim. It really is ridiculous that AMD was informed of this problem years ago and they never fixed it. Like I said, it's old news NOW. They just need a massive shuffling of priorities and manpower, that much is obvious. Hopefully they won't have outstanding issues like this going forward.
My guess is they will not work on dx9 frame pacing, nor will they on dx8, 7 ... and so on. It is simply not worth it for the two people who still play skyrim.
AMD innovates and drives this industry forward. They better be spending time on mantle doing very important work which then MS can implement to dx12, so all those gamers who are tied to nv hardware will enjoy the same benefits that we enjoy now with mantle.
You are welcome.That's a pretty interesting commentary. LOL. Well. I just don't know what to say. Very interesting. Thank you.
Ohh... What crossfire setup you had then that made you so many problems? Have you reported those bugs to amd and hinted them to use FCAT to determine what, when and where goes wrong?Of course after having these bugs for 4 years, unfixed, it isn't worth fixing NOW. I'd agree DX9 isn't worth bothering with now. But this wasn't a problem that happened yesterday. This problem happened when DX9 was very relevant and AMD just ignored it. But maybe it was worth fixing when DX9 games were very relevant, should have they fixed it then or just told their customers to screw off?
You misunderstand. We all will be better if AMD concentrate on developing new, better tech, rather than checking if dx7.1 works flawlessly with multi-gpu eyefinity setup. I don't know if anyone can agree to what you call "a disaster". It may have been rough on the edges, but it was far from the "disaster" - like something that could brick your hardware for exampleYou can just call it what it is instead of "claiming" that it's innovation. What it is/was is software development being a disaster especially during the Tahiti era.
I will not comment on that since it is not the topic of this thread and I'm not competent enough to judge multi-million-dollar company management :whiste:Probably another case of too much money funneling marketing and not enough for the important stuff (software).
This......................Skyrim at 4k and Eyefinity is for few.
Come to reality forum members, the whole world is still on 1920x1080!!
Actually, I 'could' be wrong. PC Perspective's last article with a 'frame pacing' tag is their April review of the R9 295X. From the Skyrim results: http://www.pcper.com/reviews/Graphics-Cards/AMD-Radeon-R9-295X2-8GB-Graphics-Card-Review/Skyrim
And yet, that's at 4K and so closer to Eyefinity than single-monitor results.
Looking higher up on that page and it appears that frame pacing is working in the "2560x1440 - Frame Times" graph:
![]()
Then again, there is nearly no scaling from Crosfire either....so I'm not sure how conclusive this is
Their desktop software support has improved. Not where it needs to be, but they need to apply those fixes across the board and they haven't yet.
I am also right know using R9 290 CF.When come to multithreading games like farcry 3 and crysis 3 than there is a lot of fps drop compare to GTX 780(it even goes to 15 fps in farcry 3 which never happen with GTX 780 SLI.)Can you please expound on this statement? As a current AMD user, I'd like to know what it is that I'm missing.