AMD Frame Pacing: Any word on DX9 support?

Tarvaln

Senior member
Apr 28, 2004
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Just curious if anyone has heard anything about DX9 support for frame pacing recently.

Thanks.
 

DiogoDX

Senior member
Oct 11, 2012
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DX9 have framepacing for one monitor. Still lacks support for eyefinity and 4K.
 

Black Octagon

Golden Member
Dec 10, 2012
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DX9 have framepacing for one monitor. Still lacks support for eyefinity and 4K.

Are you sure? I don't remember seeing anything about that. Certainly as recently as January, DX9 frame pacing was not available. Got a source?
 

BrightCandle

Diamond Member
Mar 15, 2007
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Based on the Skyrim results on pcper I don't think DX9 has been frame paced at all. I haven't heard a thing from AMD on the topic in a long time. I suspect they have abandoned the idea.
 

Black Octagon

Golden Member
Dec 10, 2012
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Actually, I 'could' be wrong. PC Perspective's last article with a 'frame pacing' tag is their April review of the R9 295X. From the Skyrim results: http://www.pcper.com/reviews/Graphics-Cards/AMD-Radeon-R9-295X2-8GB-Graphics-Card-Review/Skyrim

at the 4K 3840x2160 resolution we find that CrossFire still has issues in DX9 titles - the large blob of black in the Frame Times graph shows us that frame pacing is still not working (and likely never will for this class of game).

And yet, that's at 4K and so closer to Eyefinity than single-monitor results.

Looking higher up on that page and it appears that frame pacing is working in the "2560x1440 - Frame Times" graph:

Skyrim_2560x1440_PLOT.png


Then again, there is nearly no scaling from Crosfire either....so I'm not sure how conclusive this is
 

desprado

Golden Member
Jul 16, 2013
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Actually, I 'could' be wrong. PC Perspective's last article with a 'frame pacing' tag is their April review of the R9 295X. From the Skyrim results: http://www.pcper.com/reviews/Graphics-Cards/AMD-Radeon-R9-295X2-8GB-Graphics-Card-Review/Skyrim



And yet, that's at 4K and so closer to Eyefinity than single-monitor results.

Looking higher up on that page and it appears that frame pacing is working in the "2560x1440 - Frame Times" graph:

Skyrim_2560x1440_PLOT.png


Then again, there is nearly no scaling from Crosfire either....so I'm not sure how conclusive this is

even some of DX11 title are also need to taken be seriously example like farcry 3 and Crysis 3 hell lol even my Single R9 290 is more smother than than R9 290CF.In Sli really do not give me any worries even and no micro stutter compare CF.
 
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blackened23

Diamond Member
Jul 26, 2011
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This has been covered by a few websites and has been mentioned on PCPers podcast a while back. DX9 frame pacing for surround resolutions past 25x16 does not work and AMD has decided to not pursue it, likely due to limited manpower/funding on software development. DX11 does work.

Are you sure? I don't remember seeing anything about that. Certainly as recently as January, DX9 frame pacing was not available. Got a source?

Single screen frame pacing for DX9 was implemented a while back. Surround (anything past 25x16) DX9 frame pacing won't happen. PCPer has covered this in several podcasts if you want to sift through them yourself.
 
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Black Octagon

Golden Member
Dec 10, 2012
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Thanks. I must have missed the part about single screen dx9 games below 2560x1440...I remember PC Perspective saying in Jan that it still hadn't happened but something changed between then and April
 

VulgarDisplay

Diamond Member
Apr 3, 2009
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I doubt this will ever be added because dx9 should just die already. It may suck for older titles, but its pointless moving forward.
 

desprado

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Jul 16, 2013
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I doubt this will ever be added because dx9 should just die already. It may suck for older titles, but its pointless moving forward.
Of course but AMD really need to improve CF on CPU bound titles like Farcry 3 and Crysis 3 and really upcoming games like Evolve,GTA 5,Shadow of Mordor,Assassins Creed 5,Farcry 4 mostly the biggest of them all Witcher 3 will be kind of big challange for them because all of these are games works titles except GTA 5.
 

NTMBK

Lifer
Nov 14, 2011
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Of course but AMD really need to improve CF on CPU bound titles like Farcry 3 and Crysis 3 and really upcoming games like Evolve,GTA 5,Shadow of Mordor,Assassins Creed 5,Farcry 4 mostly the biggest of them all Witcher 3 will be kind of big challange for them because all of these are games works titles except GTA 5.

This has nothing to do with DirectX 9 support. :confused:
 

desprado

Golden Member
Jul 16, 2013
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This has nothing to do with DirectX 9 support. :confused:
No u dont understand what i am saying.Gameworks is problem but biggest problem of AMD is that they dont support Multithreading and all of these games are pretty much CPU and GPU bound where Nvidia SLI always dominate in that in term of performance and smoothness.
 
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blackened23

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Jul 26, 2011
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I doubt this will ever be added because dx9 should just die already. It may suck for older titles, but its pointless moving forward.

Well the real problem is why this wasn't fixed 3 years ago when it was discovered, and the answer is AMD is driven by marketing and they don't, as far as I can tell, allocate enough money to important areas (SOFTWARE) and instead they waste money on areas that hasn't helped them gain meaningful market share and they have to payroll marketing clowns like Hallock and Huddy. Their mobile software in particular has really suffered as a result.

Their desktop level support for software has improved a lot, but I can see why AMD might feel this way about DX9 now. Of course DX9 is old news now. The real question is why this was a lingering problem for 3 years and they shouldn't let situations like that happen again, 3 years ago DX9 had many great titles including Witcher 2 and of course, Skyrim. So here we are 3 years later with outstanding bugs that was reported years ago and was never fixed. Does DX9 matter now? Maybe not.

But at this point, I guess they have to pick and choose their battles for their limited software funding. That is either DX11 and Mantle, or go back and fix 3 years bugs in DX9. DX9 is obviously old news now in 2014, so they're not going to bother, and I can see why they wouldn't. At this point, yes, DX11 is more important. Just, hopefully, they won't repeat these same mistakes going forward. Their desktop software support has improved. Not where it needs to be, but they need to apply those fixes across the board and they haven't yet. I feel it is because of a severe lack of funding, and other insiders from various websites who have directly visited both PC graphics players have directly commented that AMD devotes the least to software development. Outside parties from Valve software have also directly commented the same about AMD's software dev.

Hopefully AMD will fix this and I think they're trying. I don't like AMD's marketing driven style. However, I've said it before: AMD's hardware for graphics has always been good. Not perfect, sometimes with compromises (reference 290 case in point), but the hardware is good and very competitive. They've made strides in software and I really feel they would be a much better competitor if they really put more money to the software development side of things. Progress was made. AMD really improved CF and their performance at 4k resolution in particular is fantastic. So they're getting there. I get the feeling that AMD is starting to understand this (importance of software) as a whole now, so hopefully they can continue down the path of improving software and NOT let issues like the DX9 framepacing mess ever happen again.
 
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desprado

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Jul 16, 2013
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Well the real problem is why this wasn't fixed 3 years ago when it was discovered, and the answer is AMD is all $$marketing and they don't, as far as I can tell, allocate money to important areas (SOFTWARE) and instead they waste money on areas that hasn't helped them gain meaningful market share. Their mobile software in particular has really suffered as a result.

Their desktop level support for software has improved a lot, but I can see why AMD might feel this way about DX9 now. Of course DX9 is old news now. The real question is why this was a lingering problem for 3 years and they shouldn't let situations like that happen again, 3 years ago DX9 had many great titles including Witcher 2 and of course, Skyrim. It really is ridiculous that AMD was informed of this problem years ago and they never fixed it. Like I said, it's old news NOW. They just need a massive shuffling of priorities and manpower, that much is obvious. Hopefully they won't have outstanding issues like this going forward.
but know there is no reason to fix this issue.They need to look forward.AMD CF must take advantage of CPU bound games like Nvidia and that is the reason Civilization Beyond earth has Mantle because they dont have tech like Multithreading.All those game i mentioned above are granted multithreading games.
 

Erenhardt

Diamond Member
Dec 1, 2012
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My guess is they will not work on dx9 frame pacing, nor will they on dx8, 7 ... and so on. It is simply not worth it for the two people who still play skyrim.

AMD innovates and drives this industry forward. They better be spending time on mantle doing very important work which then MS can implement to dx12, so all those gamers who are tied to nv hardware will enjoy the same benefits that we enjoy now with mantle.
 

blackened23

Diamond Member
Jul 26, 2011
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Drives the industry forward by having outstanding bugs for their customers that remain unfixed for 3-4 years? Denying that those software bugs exist until two websites prove it and then finally fess up? And then saying "well we didn't know despite all the customers reporting these bugs to us?" Oh, DX11 framepacing was only broken approx. 2 years. But they fixed that part.

That's a pretty interesting commentary. LOL. Well. I just don't know what to say. Very interesting. Thank you.

Of course after having these bugs for 4 years, unfixed, it isn't worth fixing NOW. I'd agree DX9 isn't worth bothering with now. But this wasn't a problem that happened yesterday. This problem happened when DX9 was very relevant and AMD just ignored it. But maybe it was worth fixing when DX9 games were very relevant, should have they fixed it then or just told their customers to screw off? You can just call it what it is instead of "claiming" that it's innovation. What it is/was is software development being a disaster especially during the Tahiti era. Probably another case of too much money funneling marketing and not enough for the important stuff (software). But at least AMD is maybe learning from their mistakes and trying to improve. Maybe. Hopefully they won't have such an issue again down the road.
 
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toyota

Lifer
Apr 15, 2001
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My guess is they will not work on dx9 frame pacing, nor will they on dx8, 7 ... and so on. It is simply not worth it for the two people who still play skyrim.

AMD innovates and drives this industry forward. They better be spending time on mantle doing very important work which then MS can implement to dx12, so all those gamers who are tied to nv hardware will enjoy the same benefits that we enjoy now with mantle.
:rolleyes:
 

Erenhardt

Diamond Member
Dec 1, 2012
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That's a pretty interesting commentary. LOL. Well. I just don't know what to say. Very interesting. Thank you.
You are welcome.


Of course after having these bugs for 4 years, unfixed, it isn't worth fixing NOW. I'd agree DX9 isn't worth bothering with now. But this wasn't a problem that happened yesterday. This problem happened when DX9 was very relevant and AMD just ignored it. But maybe it was worth fixing when DX9 games were very relevant, should have they fixed it then or just told their customers to screw off?
Ohh... What crossfire setup you had then that made you so many problems? Have you reported those bugs to amd and hinted them to use FCAT to determine what, when and where goes wrong?

You can just call it what it is instead of "claiming" that it's innovation. What it is/was is software development being a disaster especially during the Tahiti era.
You misunderstand. We all will be better if AMD concentrate on developing new, better tech, rather than checking if dx7.1 works flawlessly with multi-gpu eyefinity setup. I don't know if anyone can agree to what you call "a disaster". It may have been rough on the edges, but it was far from the "disaster" - like something that could brick your hardware for example ;). The very niche problem with frame pacing couldn't have been defined for a very long time. After it was proven with FCAT, AMD did acknowledged and fixed it swiftly.

Probably another case of too much money funneling marketing and not enough for the important stuff (software).
I will not comment on that since it is not the topic of this thread and I'm not competent enough to judge multi-million-dollar company management :whiste:
 
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el etro

Golden Member
Jul 21, 2013
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Skyrim at 4k and Eyefinity is for few.

Come to reality forum members, the whole world is still on 1920x1080!!
 

Headfoot

Diamond Member
Feb 28, 2008
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The official stance seems to be for DX9, if you want good frame pacing you have to go with the single beefiest card you can and hope its enough. This is actually sufficient for pretty much any DX9 game except Witcher 2 or Skyrim (both modded).

Was there any particular game you were wondering about?
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
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This forum needs a post pacing feature for the "amd is all marketing" nonsense. Sadly these forums are all marketing and don't devote any funds to software development.
 

blastingcap

Diamond Member
Sep 16, 2010
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Actually, I 'could' be wrong. PC Perspective's last article with a 'frame pacing' tag is their April review of the R9 295X. From the Skyrim results: http://www.pcper.com/reviews/Graphics-Cards/AMD-Radeon-R9-295X2-8GB-Graphics-Card-Review/Skyrim



And yet, that's at 4K and so closer to Eyefinity than single-monitor results.

Looking higher up on that page and it appears that frame pacing is working in the "2560x1440 - Frame Times" graph:

Skyrim_2560x1440_PLOT.png


Then again, there is nearly no scaling from Crosfire either....so I'm not sure how conclusive this is

You're right. And I think AMD gave up on it for various reasons. It'll eventually become a nonissue because even a single high-end card will be able to run Eyefinity resolution DX9 games well, at some point in the future. Heck, for lower-end DX9 games like Left4Dead 2, you can already run 4K on a single R9 290 with great results.
 

chimaxi83

Diamond Member
May 18, 2003
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Their desktop software support has improved. Not where it needs to be, but they need to apply those fixes across the board and they haven't yet.

Can you please expound on this statement? As a current AMD user, I'd like to know what it is that I'm missing.
 

desprado

Golden Member
Jul 16, 2013
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Can you please expound on this statement? As a current AMD user, I'd like to know what it is that I'm missing.
I am also right know using R9 290 CF.When come to multithreading games like farcry 3 and crysis 3 than there is a lot of fps drop compare to GTX 780(it even goes to 15 fps in farcry 3 which never happen with GTX 780 SLI.)
 
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