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AMD Capsaicin & Cream 2017 Presentations

Despoiler

Golden Member
I haven't watched all of these, but Dan Baker's work in the Oxide 2.0 engine is impressive.

A Sampling of UE4 Rendering Improvements - Epic Games at Capsaicin 2017
https://www.youtube.com/watch?v=i4A0euFyu8w

How We Rethought Compression in Games - Creative Assembly at Capsaicin 2017
https://www.youtube.com/watch?v=Dl5s4LWHJXU

Scriptable Rendering Pipeline - Unity at Capsaicin 2017
https://www.youtube.com/watch?v=CAjuq08gZig

Improving Texture Compression in Games - Binomial at Capsaicin 2017
https://www.youtube.com/watch?v=T0QhAKX47W8

D3D12 Future, VR and Beyond - Oxide Games at Capsaicin 2017
https://www.youtube.com/watch?v=QJOIvACRY6g
 
Thx for sharing.

Creative Assembly and Dan Baker's parts are quite interesting from a new APIs point of view.
 
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