[AMD] Capcom’s “Panta-Rhei” engine to use MANTLE API

iiiankiii

Senior member
Apr 4, 2008
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In addition, Capcom announced its collaboration with AMD on the AMD Mantle API to enhance Capcom’s “Panta-Rhei” engine, enabling enhanced gaming performance and visual quality for upcoming Capcom game titles.

“This will improve the performance of our ‘Panta-Rhei’ engine, which was originally developed for console platforms,” said Masaru Ijuin, technical director, Capcom. “Capcom is evaluating AMD’s Mantle technology to help improve the graphics pipeline, and integrate it into ‘Panta-Rhei’ to provide outstanding benefits and impressive performance for gamers as well as the gaming developers.”

SOURCE

I'm glad Mantle is making more progress. Good to see.
 
Dec 6, 2008
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capcom has reached ubi levels of mehness to me, [deleted] dont care what they use for their upcoming games. [deleted].

Learn how to write like an adult if you want to continue to be able to post here.
-- stahlhart
 
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nenforcer

Golden Member
Aug 26, 2008
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Capcom's old MT Framework engine for the last generation was originally developed supporting DirectX on PC's which is why the majority of Capcom's games have PC ports.

This should really help of the performance of these games for this current generation (PS4 / XBONE) ports.