A 780 is not next gen, it's still Kepler. Don't let names fool ya
I know what it is, you should learn not to take it literally when its said as if we are all noobs.
A 780 is not next gen, it's still Kepler. Don't let names fool ya
A GTX780 is faster in Grid 2 with less compute performance.
Yeah, so much to AMD's advantage.
That's impressive. The engine must have a very deep level of GCN optimization.
What about Tomb Raider?
Not much of a difference it seems.
NVidia's fall lineup looks pretty good to me. Watch Dogs is probably going to be comparable to BF4 in sales.
It's been explained multiple times that the "tessellated ocean" was culled and not even being rendered.
Your celebration is very premature my friend.
If that's the criteria, then how can you say BF4 is a major title, when it's not even released yet?
When you add up the list of TWIMTBP titles over the years and compare them to AMD's GE, AMD's GE looks positively amateurish.
Yes which has already been said that NV needs next Gen GTX780 to beat the old 7970 GHz in Grid 2.
Or lets say a much more expensive card for the people who taken what i said to literally when i said next gen.
Sure, a $250 more GTX780 is faster - am I supposed to be surprised? :|
Next Gen? Cray got GK110 in August. It's only a few weeks older than the 7970GHz.
Nothing is next gen about GK110. So let's go back to the statement that a card with less compute performance is faster than the 7970GHz in a game like Grid 2.
Hm, it seems that Kepler is better than GCN. :awe:
It's not nVidia's fault that AMD can not compete on prices. And we talking here about performance and not price.
The engine has a deep level of compute optimization. GCN is better at compute. Hence it has the advantage. It's not "GCN Optimized", it's compute optimized, and Nvidia cheaped out on compute, so they don't get to enjoy the benefits.
http://community.amd.com/community/...0/the-rad-performance-of-dirt-showdown-on-gcnBut it’s not just the hardware, as we’ve been working very closely with Codemasters to optimize the DiRT Showdown engine for GCN. Those optimizations are twofold. First, we have cooperated to implement the advanced Forward+ rendering system that AMD developed in-house for our “Leo” technical demo.
(...)
Secondly, but less obviously to the user, AMD and Codemasters have collaborated to optimize DiRT Showdown’s codepath for Graphics Core Next. In the simplest terms, this means we have polished the game for the architecturally specific ways that our GPUs handle DirectX® 11 rendering. This ensures that all of the rendering techniques being handled by the GPU are processed with minimal overhead and high utilization of compute resources—a staple of GCN’s design.
Next Gen? Cray got GK110 in August. It's only a few weeks older than the 7970GHz.
Nothing is next gen about GK110. So let's go back to the statement that a card with less compute performance is faster than the 7970GHz in a game like Grid 2.
Hm, it seems that Kepler is better than GCN. :awe:
It's not nVidia's fault that AMD can not compete on prices. And we talking here about performance and not price.
You lack proof. Compute != compute. There are many titles where compute functions are used and where similarly specced Kepler and GCN-cards perform on par. You certainly cannot draw a general conclusion from one or two games.
Are you surprised that tech developed at AMD performs better on AMD hardware? I'm not. But when other IHVs are directly involved in things like these, there is a massive outcry. Double standards...
Very few current games use compute in the engine to any significant extent. Dirt is the only real use so far. This is mostly a point which will be proven by next gen games. (oh, and I think you meant compute != better FPS?)
No, I'm not surprised, they paid to get better performance. You know what they didn't do? Pay for WORSE Nvidia performance. The engine uses DirectCompute. That is an open standard. Just so happens Kepler sucks at DirectCompute, but that's the sacrifice they made with their architecture... It's not double standards, it is different methods to achieve similar results. One method is ethical, the other isn't.
Proof? Are you a game developer involved and with deep knowledge in all the games that use compute? How do you quantify "significant extent"? Honestly, I guess you're a layperson just like me. You cannot possibly know what you claim to know and still you post this stuff here.
Read the link. Dirt Showdown and GRID 2 are specifically GCN-optimized. I believe AMD over a layperson on a forum.
And about your "pay for worse competitor performance" comment...proof! There is no difference here, it's direct involvement for the sake of one-sided optimizations. If one finds that unethical is another question.
What do you think I am claiming? All I am claiming is that GCN/Tahiti is better at compute than GK110/Kepler (from both a price/performance, absolute performance, and efficiency/die size perspective) and I am arguing/suggesting future games will also use compute (especially compute optimized for GCN, because of next gen consoles). My claim has been proven right so far - the compute performance is better, the synthetics don't lie. Whether or not this translates into in-game performance in current games isn't relevant to next gen games (due to the design methodology change that GCN-based consoles and a compute-focused PS4 APU suggest).
Your ad hominem argument is irrelevant, I am more or less a layperson (I don't work in game development) but that doesn't mean I can't be right (See: https://en.wikipedia.org/wiki/Ad_hominem).
Yes, they are GCN optimized. AMD spent time and money to optimize the game for GCN hardware. Nvidia could easily do the same, or maybe they already have. There should be nothing stopping them from optimizing code paths and removing overhead (assuming it is possible with Kepler). AMD didn't put code directly into the game that has some kind of "if AMD then run faster" function. The game engine uses certain algorithmic functions which GCN performs well, and the render engine uses DirectCompute with GCN performs well with too, and the driver allows AMD to remove overhead (as any driver does). All of this is correlation, not causation. You are misinterpreting why the game runs fast. Nvidia cannot run the game as fast because their compute performance is WORSE. If the game didn't use compute, maybe they would be equal. But then the game would look worse, and run slower, etc...
"Specifically GCN optimized" is misleading, unless they used some kind of instruction that Nvidia is somehow incapable of. Look at BitCoin mining. AMD is much faster because they implemented an integer shift operation much better than Nvidia. That isn't GCN "optimized" per se, it's just something that GCN is faster at.
You claim to know the usage extent of compute functions in (all?) games. And you generalize about "compute" and don't differentiate and on top of that, you neglect the difference in resources (GFLOPs, bandwidth...) between competing SKUs which obviously affect performance as well. I said it to RS, and I'll say it to you - look at Tahiti LE, you'll be surprised.
My argument isn't irrelevant. You simply cannot claim something, neglect important factors and then say "I'm right". Doesn't work that way.
No, I don't know the extent of compute usage in ANY game. I didn't code any of them. I know the compute performance of the cards, and I know the in-game performance. That's it.
What would you like me to specifically say about compute? "Compute" is using a GPU for general computing (manipulating numbers, more or less) rather than specifically rendering polygons and textures and rasterizing pixels into an image. Hence compute by definition is a very broad term.
Not sure what Tahiti LE has to do with anything, AMD made a similar size die with a better memory bus, Nvidia could have put an equally big memory bus on theirs too.
I claim that GCN is better at compute. Nobody has proven me wrong about that. What important factors am I ignoring?
Games like Dirt: Showdown use compute for the engine as well, and AMD does quite well there.
A 7970GE even beats a Titan from HWC.
And yet you claimed otherwise here:
http://forums.anandtech.com/showpost.php?p=35235315&postcount=205
Finally we agree.
Lots. Tahiti LE is GCN, too, and if compared with GK104, it performs very similar in all modern titles except Dirt Showdown and GRID 2. It goes to show that it's not only about architecture, but also about the resources a specific SKU has.
You generalize, that's the biggest problem. As for factors, see above. Usage of compute, implementation of compute and of course raw power of SKUs. When it comes to GCN and gaming, with the exception of said two titles, there is no advantage of GCN whatsoever versus Kepler when we keep those factors I just mentioned in mind.
I just realized something. Those links you gave are from an older review with un-optimized drivers.
Newer reviews with more optimized drivers show a different result: