- Oct 20, 2014
I do think the floodgates have opened for raytracing by now. It's in Battlefield. It's in Call of Duty. It's going to be in Cyberpunk. It's coming in the Spiderman remaster. It's in Spiderman Miles Morales. It's in the Demon's Souls remake. It's in the upcoming Ratchet & Clank. It'll be in Unreal Engine. I honestly wasn't that excited about raytracing until I saw how clean DLSS-2.0 looked and how much headroom it gave even the RTX 2060. I imagine I'll mostly turn it off on PS5 though unless AMD can do something as impressive as DLSS-2.0 to make 1440p60 or 1800p60 possible with raytracing on the system.Even with console supporting ray tracing we are already seeing the performance hit. Lots of games are 30fps with ray tracing or need to run at 1080p/1440 to get 60fps. I don't know if we will see a huge jump in games using ray tracing or not. It's kind of early for that. However, ray tracing performance will be a definite concern going forward. Leaked benchmarks put the RT performance of the 6800xt about 18% behind the 3080. That's not a very good start. However those same leaks put performance without ray tracing above the 3080. So maybe the raw performance can help make up for the hit ray tracing has? Not sure. Have to see what actual game benchmarks look like.
Like you mention though, some type of high quality super sampling technique is almost necessary to get the needed performance out of ray tracing enabled games. Hopefully the above mentioned technique AMD is working on comes soon and works well.