Hi,
My obsession has become running Skyrim with all the eye-candy maxed at 60fps with vsync at 1080p. Right now I'm on an i5-750 (OC 4.0GHz) and a GTX 670 4GB. I moved from GTX460s in SLI and noticed certain improvements (particularly around VRAM usage on high res textures), but I still can't enable Ambient Occlusion, even on performance, without a lot of stuttering. I'm considering upgrading to Ivy Bridge and possibly adding a second 670, but I'm concerned about that not making a difference on the Ambient Occlusion issue.
I guess my real question is: what is the bottleneck for Ambient Occlusion? Would SLI make any difference? Is being CPU-bound an issue, or is Ambient Occlusion all about the GPU? Is there a GPU that can handle it? Is it specific to this game?
Any insight would be appreciated.
Thanks,
Bill
My obsession has become running Skyrim with all the eye-candy maxed at 60fps with vsync at 1080p. Right now I'm on an i5-750 (OC 4.0GHz) and a GTX 670 4GB. I moved from GTX460s in SLI and noticed certain improvements (particularly around VRAM usage on high res textures), but I still can't enable Ambient Occlusion, even on performance, without a lot of stuttering. I'm considering upgrading to Ivy Bridge and possibly adding a second 670, but I'm concerned about that not making a difference on the Ambient Occlusion issue.
I guess my real question is: what is the bottleneck for Ambient Occlusion? Would SLI make any difference? Is being CPU-bound an issue, or is Ambient Occlusion all about the GPU? Is there a GPU that can handle it? Is it specific to this game?
Any insight would be appreciated.
Thanks,
Bill