I guess you would be correct with the tearing thing JAG, I've never really thought about it because I never use Vysnc. All of the things I've skimmed over say tearing happens when the number of rendered frames is more than the refresh rate. This is true, but there is another cause(s) of tearing which is the monitor and video card not being synced like you mentioned. Unfortunately I still cannot get Vysnc to work with that program.
Either way we are still have conflicting opinions which I don't think will change. My opinion is that for most people Vsync with triple buffering is the best solution, and for die hard performance fanatics the standard double buffering with no Vsync can be better. Double buffering and Vsync should be avoided except in niche situations. Limiting the game engine to emulate Vsync is the worst, but can still have its place for compatibility reasons.
Either way we are still have conflicting opinions which I don't think will change. My opinion is that for most people Vsync with triple buffering is the best solution, and for die hard performance fanatics the standard double buffering with no Vsync can be better. Double buffering and Vsync should be avoided except in niche situations. Limiting the game engine to emulate Vsync is the worst, but can still have its place for compatibility reasons.