Alleged official parameters of PS5 and XBOX? Are there conclusions or will there be changes?

Lucas955

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Hello, the new console features were introduced. Performance of PS5 roughly 10.2Tflop where Sony wants to focus on super fast SSD which will use a lot of games not only to load games but as an "aid". XBOX X SERIES - 12 Tflop.....
The Xbox is about 15-20% more powerful. It's not much but it's a plus. Both consoles will have remodeled drivers. Sony claims that the performance wanted to do so that the price was not high and the performance was sufficient, while the console did not have a large power consumption, had good operating temperatures and was quiet .... They say it's not just about performance but want to be tuned and efficient. They are saying that they will catch up with the Xbox. The Xbox has been revealed the look I care about a pretty tower. What do you like more? I know that the PS5 design has not been introduced and what the drivers will be. Both brands should focus a lot on heptic response. Both consoles should be expanded with another hard drive. Although here it sounds like it will want to use SSD and in case of Sony probably very fast SSD to be used to its fullest. I'm looking forward to new games. Gran Turismo, Forza, God of War, Halo ...
 

Lucas955

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Too bad they didn't introduce exclusive titles. I'm a little scared if hw will be enough for a full-fledged 4K 60+ FPS and max graphics and raytracing it will probably unfortunately not enough.
 

Hans Gruber

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Dec 23, 2006
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This generation of consoles are in very good shape because of the Ryzen architecture. Remember both XBOX and PS5 update mid cycle their hardware.
 

Saylick

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A PS4 can achieve 30fps @ 1080p with some incredible visuals with only 1.84 TFLOPS. A PS5 is 9.2 - 10.2 TFLOPS, a whopping 5x - 5.5x the compute performance. Then factor in that the GPU is based on the RDNA2 architecture, which probably has 50% higher IPC than GCN, the architecture the previous generation consoles were based on. This leaves you with over 7x the effective compute power.

With 7x the compute power, you're getting very close to 60fps @ 4k resolution. I'm 100% positive that game optimizations and the significantly beefier CPU will allow developers to reach the 4k60 target.
 

JPB

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Jul 4, 2005
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Game devs: Xbox Series X isn't significantly more powerful than PS5

GPU specs aren't everything, neither are TFLOPs: Game devs say the PlayStation 5 isn't inferior to the Xbox Series X despite the GPU discrepancy

While gamers are scrutinizing Sony's next-gen console power, unnamed developers are praising the PlayStation 5 behind the scenes. Sony delivered a rather droll yet fascinating talk about the PS5, detailing GPU, CPU, RAM, and most importantly, SSD specs and made some big promises. But there's a sizable power discrepancy between the Xbox Series X and PS5. Microsoft's new Xbox is roughly 17% more powerful than the PS5 in terms of raw GPU TFLOP performance, and has 52 compute units versus the PS5's 36 CUs. That power differential may not be as meaningful to developers as you think.

In a recent Splitscreen podcast, industry journalist Jason Schreier, who has a close ear to game developers, said numerous devs are very excited about the PS5. The console isn't vastly inferior to the Xbox Series X, and the PlayStation 5 will hold its own in ways that haven't been outlined yet. Sony simply needs to have developers talk about the console and show us what the PS5 can really do.

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Bear in mind the following quotes were said in an offhand way, and are meant to highlight the general consensus of what certain developers are saying. We have no idea who these developers are, or what games they're working on, but given Schreier's position we should expect them to be all across the spectrum.

The quotes are second-hand paraphrases of what developers are saying about the PS5.

"The people that I've been talking to over the past few months and the past couple of years who are actually working on the PlayStation have pretty much unanimously all said 'this thing is a beast, it's one of the coolest pieces of hardware we've ever seen before, that we've ever used before.' There are so many things here that're revolutionary, so many behind the scenes tools and features and APIs."

"The general consensus is that both of these consoles are extremely powerful and are both very similar in a lot of ways and both also do different things in really cool ways. These are both extremely impressive pieces of technology. But because of the way Sony has actually presented and marketed the PS5, now the narrative is Xbox is way more powerful than the PlayStation. I think that's such a fatal flaw on Sony's part for this console generation.

"What I'm hearing from people who are actually working on these consoles is that the Xbox is not significantly more powerful than the PlayStation despite the TFLOPS numbers, and that the TFLOPs might be a useful measurement in some ways, but ultimately it's a theoretical max speed and there's so many things that could come between.

"I'm getting DMs from developers all the time saying it's a shame because the PS5 is superior in all these other ways that they're not actually able to reveal right now. I've heard from at least 3 different people since the Cerny presentation that the PS5 is actually the more superior hardware in a lot of different ways despite what we're seeing on spec sheets.

"A technically-minded person I talked to who actually focuses on this stuff told me 'it's going to be hard to actually market this stuff because it's very hard to convey what makes a difference.'"

By all accounts I'd expect the Xbox Series X to be the most developer friendly thanks to its robust API toolsets and scaling solutions. Devs can make one game that's compatible with all versions of Xbox consoles, and Smart Delivery optimizes any enhancement upgrades.

Ultimately though these two consoles are extremely similar.

They both feature PCIe 4.0 x4 NVMe M.2 SSDs with customized hardware, they both have hardware-based decompression on a custom I/O block, they both utilizes AMD's new RDNA 2 GPU architectures and flexible Zen 2 CPUs, and they both use 16GB GDDR6 memory.

Yes, the overall performance values are different. The CPU, GPU, and even memory bandwidths are all different, as is the SSD speeds (Sony's PS5 is a lot faster than the Xbox Series X's, but the Xbox Series X has a beefier GPU and more compute units that'll help delivery better raytraced games). But when it comes down to it, both systems are going to be alike and unique at the same time, and it goes beyond just video game selection. Until we hear more from developers it'll be hard to determine which one is "better," and even then, it'll be subjective.

Sony simply needs to match Microsoft's transparency and reveal a bunch of new info about the PlayStation 5. We need to see the console, to see games running on it, and hear what actual third-party devs have to say--not just first-party teams.
 

Lucas955

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Mar 19, 2020
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I will not compare PS4 with PS5 it makes no sense. But the PS5 pity will be roughly 2.5 times faster than the PS4PRO. Maybe more ... It comes to me despite the new processor architecture, graphics and ssd, little. Taking into account that Gran Turismo Sport was not running in 4k compared to Forza is coarser, more jagged and less sharp. Consider that we want all games to finally run in full-fledged 4K and 60FPS, have more visibility and better effects, and where will the next ray tracing performance be? I'm not afraid the performance over 10Tflop will be so on the edge ... Yes, it's a new architecture, super fast SSD and supposedly Sony will be optimized, efficient so maybe the performance will be similar or the same as the Xbox ... But I expected from both consoles a little bit more. Maybe even more shared memory, or side-by-side memory on a system like the PS4PRO.