Alien vs. Predator DX11 trailer

Nemesis 1

Lifer
Dec 30, 2006
11,366
2
0
Looks like with 3 monitor with zero bazil and a top of the line gaming machin that could be very emersive game. When its released. I see they point out Hardware tessal when I dont think software tessal, will be bad just more resource hungry.

Man any one starting a DX 11 game now has to use ATI cards to build. All starting DX11 games will likely Have to use ATI until The mighty ferma or larrabee from the darkness. Rise up and smit ATI . How dare they prove that there tech tho slow off the mark would prove to be the better tech.
 

faxon

Platinum Member
May 23, 2008
2,109
1
81
Looks like with 3 monitor with zero bazil and a top of the line gaming machin that could be very emersive game. When its released. I see they point out Hardware tessal when I dont think software tessal, will be bad just more resource hungry.

Man any one starting a DX 11 game now has to use ATI cards to build. All starting DX11 games will likely Have to use ATI until The mighty ferma or larrabee from the darkness. Rise up and smit ATI . How dare they prove that there tech tho slow off the mark would prove to be the better tech.

dude is it just me or are your posts even more incomprehensible than usual today? the part in bold is quite hilarious when read alone though
 
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lopri

Elite Member
Jul 27, 2002
13,314
690
126
I am still not familiar with tessellation, so let me ask a quick question here. Does tessellation 'generate' or 'decompress' polygons?

In other words, does it generate extra polygons on-the-fly (of course within its specs and formats, whatever the DX11 calls for), or does it work more like a real-time decompressor that saves bandwidth?

Or is it both?
 

Shmee

Memory & Storage, Graphics Cards Mod Elite Member
Super Moderator
Sep 13, 2008
8,253
3,142
146
Looks like with 3 monitor with zero bazil and a top of the line gaming machin that could be very emersive game. When its released. I see they point out Hardware tessal when I dont think software tessal, will be bad just more resource hungry.

Man any one starting a DX 11 game now has to use ATI cards to build. All starting DX11 games will likely Have to use ATI until The mighty ferma or larrabee from the darkness. Rise up and smit ATI . How dare they prove that there tech tho slow off the mark would prove to be the better tech.

Use the soul cube. Destroying evil makes it stronger. It will smite down the evil. It is the only way to defeat hell's mightiest warrior.

LOL

I wonder how that game would run on a larabee or fermi card. Kudos to whomever guesses it.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,004
126
I am still not familiar with tessellation, so let me ask a quick question here. Does tessellation 'generate' or 'decompress' polygons?
It generates extra polygons on the fly using mathematical equations.
 

MrK6

Diamond Member
Aug 9, 2004
4,458
4
81
Wow, depending on how the final game is executed, it could be a "killer app" for DX11. I'll definitely keep an eye on this, thanks for the post :).
 

KIAman

Diamond Member
Mar 7, 2001
3,342
23
81
Wow, all that tessellation without performance hit is slick stuff. Can't wait for more games to jump on the bandwagon.
 

WelshBloke

Lifer
Jan 12, 2005
33,205
11,373
136
Wow, all that tessellation without performance hit is slick stuff. Can't wait for more games to jump on the bandwagon.

I think there is a fair hit on performance with tessellation on, it does look pretty killer though (if that is all in game footage).
 

SlowSpyder

Lifer
Jan 12, 2005
17,305
1,002
126
I think there is a fair hit on performance with tessellation on, it does look pretty killer though (if that is all in game footage).

I thought the performance hit was pretty minimal, but I could very well be wrong on that... or you can look at it this way, it greatly improves performance compared to if your GPU was actually drawing all those polygons in the traditional way. :) But even if there is a bit of a hit on the performance, at least it appears to add to the visuals. Most of us will put up with a performance hit (assuming it's still playable) for extra eye candy.
 

WelshBloke

Lifer
Jan 12, 2005
33,205
11,373
136
I thought the performance hit was pretty minimal, but I could very well be wrong on that... or you can look at it this way, it greatly improves performance compared to if your GPU was actually drawing all those polygons in the traditional way. :) But even if there is a bit of a hit on the performance, at least it appears to add to the visuals. Most of us will put up with a performance hit (assuming it's still playable) for extra eye candy.

Oh absolutly its worth the hit, I didnt mean to downplay it at all.

That vid in the OP looked fantastic.
 

jvroig

Platinum Member
Nov 4, 2009
2,394
1
81
Looks like with 3 monitor with zero bazil and a top of the line gaming machin that could be very emersive game. When its released. I see they point out Hardware tessal when I dont think software tessal, will be bad just more resource hungry. Man any one starting a DX 11 game now has to use ATI cards to build. All starting DX11 games will likely Have to use ATI until The mighty ferma or larrabee from the darkness. Rise up and smit ATI . How dare they prove that there tech tho slow off the mark would prove to be the better tech.

Running this through the Translate-o-matic 3000 yields:

Looks like with 3 monitors (with zero or minimal/ultra-thin bezels) and a top of the line gaming machine, that could be a very immersive game... when it's released, of course. I see they point out hardware tessellation, when I don't think software tessellation will be bad - just more resource hungry. Man (more of an expression pertaining to generic people, not "The Man" or "a man", or even a male or males of the species at all) any one creating a DX11 game now has to use ATI cards to develop those games. Everyone developing DX11 games will likely have to use ATI cards (a point I already clearly stated in my previous sentence but I wish to belabor the point more) until nVidia's Fermi (which I hope would be mightier than the hype the specs provide) or Intel's Larrabee actually arrive as actual consumer products in order to dethrone AMD's leadership-by-default position as far as DX11-capable hardware is concerned. As a side note, I would like to utter this comment about ATI: How dare they try to prove or position that their tech (which I personally evaluate as clearly inferior to the soon-to-arrive offerings of competitors) will win this generation's GPU wars?

I personally am excited about where the "GPU wars" are headed right now. AMD/ATi is on top - since there's no competition yet. Fermi will arrive in a few months (hopefully) and nVidia can still pull off a win if Fermi pulls no punches. As for the "Larrabeast", well, it's from the company that gave us so-so IGPs... but it's also from the company that gave us the C2D, then the C2Q, then the i7... so I personally am still excited about what they MIGHT be able to pull off, whether in 2010 or 2011,

More on topic, I hope DX11 gets better and faster adoption. There does seem to be significant aesthetic/performance benefits, so that's probably not the factor to consider. It's probably about when the market will be flooded by DX11-capable products, and that can happen faster if both AMD and nVidia are supplying DX11-parts like crazy to retailers and OEMs.
 

taltamir

Lifer
Mar 21, 2004
13,576
6
76
All starting DX11 games will likely Have to use ATI until The mighty ferma or larrabee from the darkness. Rise up and smit ATI
Translation to english:
All early DX11 games will likely Have to use ATI until the mighty fermi or larrabee rise up from the darkness and smite ATI.

Anyways, who says any of those games will even be out for purchase before fermi arrives.
But yes, ATI definitely has the advantage ATM.
 

Highmodulus

Member
Nov 10, 2005
153
0
76
Love the fact some cares about a company so much- even though that company doesn't care about you in the least. Now its fine to prefer certain retail companies due to their track record/warranties/customer service- but the whole Intel/Amd, Nvidia/ATI and heck lets throw in Nvidia/Intel thing is goofy. Although it does point out that Nvidia sure does seem to make a lot of powerful rivals- but then again Intel seems to make better chipsets and ATI better cards right now- so kind of sucks to be them.
 

Lonyo

Lifer
Aug 10, 2002
21,938
6
81
Running this through the Translate-o-matic 3000 yields:



I personally am excited about where the "GPU wars" are headed right now. AMD/ATi is on top - since there's no competition yet. Fermi will arrive in a few months (hopefully) and nVidia can still pull off a win if Fermi pulls no punches. As for the "Larrabeast", well, it's from the company that gave us so-so IGPs... but it's also from the company that gave us the C2D, then the C2Q, then the i7... so I personally am still excited about what they MIGHT be able to pull off, whether in 2010 or 2011,

More on topic, I hope DX11 gets better and faster adoption. There does seem to be significant aesthetic/performance benefits, so that's probably not the factor to consider. It's probably about when the market will be flooded by DX11-capable products, and that can happen faster if both AMD and nVidia are supplying DX11-parts like crazy to retailers and OEMs.

If I was rich, I would offer you some small form of payment to do that for all Nemesis1 posts.
Thanks for the effort here though.
 

garritynet

Senior member
Oct 3, 2008
416
0
0
Until a few weeks ago, I had not logged in for over a year. I remember visiting the Video Card Board and thinking "Really?....This guy?....Still?...."


Edit: Ok maybe not a year, but since like March. I checked my own post record. Seemed like a long time though.
 
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